- Adds in skeleton esp
- Head tracker is now just a part of skeleton esp, and has been improved to fit head even better
- Made box esp toggleable
- Small tweaks to possibly increase performance
- Small tweaks to enhance readability
**Head Tracker**
- Makes head tracker distance based
- Makes circle an outline of a circle rather than filled
- Adjusted circle to be more oval shape to fit character heads
- Added toggle feature to head tracker as requested by many
**Handle Hijack**
- Changed permissions for hijacked handle from all access to permissions of svchost.exe, which still allows read and write memory, but removes the all access permissions, looking more "legit" to VAC
**Offsets**
- Update offsets for game build 13968
- Adds in a more advanced head tracker that uses bone array to get the exact position of head
- Currently the circle changes size based on distance from player as the radius is set to a constant 5, this needs to be based off distance
- Organized some variables to provide easier maintainability
- Removed some unused/irrelevant code
- Moved extra flag memory reads inside the extra flags check, to ensure it only reads memory for those flags, when enabled, improving performance by reducing number of memory reads when NOT using extra flags
- Improvement upon the player is flashed flag by using the FlashOverlayAlpha to check if their vision is still blocked or not (provides a more consistent notice of if the player is flashed)
- Fix crashing issues caused by trying to substring weapon_ prefix when it is not there
- Hopefully reduce lag by moving C4 esp code outside of entity list loop, fix provided by Tucucu on UC forums