Update hack.hpp

- Add C4 ESP
This commit is contained in:
ifBars
2023-10-19 01:37:34 -06:00
committed by GitHub
parent 49cd05f4ff
commit 61280a5ad8
+27
View File
@@ -38,6 +38,33 @@ namespace hack {
* (This could have been done by getting a entity list count from the engine, but I'm too lazy to do that)
**/
while (true) {
bool c4IsPlanted = process->read<bool>(base_client.base + updater::offsets::dwPlantedC4 - 0x8);
if (c4IsPlanted)
{
const uintptr_t planted_c4 = process->read<uintptr_t>(process->read<uintptr_t>(base_client.base + updater::offsets::dwPlantedC4));
const uintptr_t c4Node = process->read<uintptr_t>(planted_c4 + updater::offsets::m_pGameSceneNode);
const Vector3 c4Origin = process->read<Vector3>(c4Node + updater::offsets::m_vecAbsOrigin);
const Vector3 c4ScreenPos = c4Origin.world_to_screen(view_matrix);
float distance = localOrigin.calculate_distance(c4Origin);
float roundedDistance = std::round(distance / 500.f);
float height = 10 - roundedDistance;
float width = height * 1.2f;
render::DrawBorderBox(
g::hdcBuffer,
c4ScreenPos.x - (width / 2),
c4ScreenPos.y - (height / 2),
width,
height,
RGB(0, 185, 255)
);
}
playerIndex++;
list_entry = process->read<uintptr_t>(entity_list + (8 * (playerIndex & 0x7FFF) >> 9) + 16);
if (!list_entry)