use native api instead of standard winapi
fix update_offsets.py add multiprocessor compilations change linking method
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@@ -177,12 +177,14 @@
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<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<AdditionalDependencies>gdiplus.lib;wininet.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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@@ -195,12 +197,14 @@
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<PreprocessorDefinitions>NDEBUG;_UC;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<LanguageStandard>stdcpp20</LanguageStandard>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>false</GenerateDebugInformation>
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<AdditionalDependencies>gdiplus.lib;wininet.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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@@ -9,6 +9,21 @@
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#include <iostream>
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#include <Psapi.h>
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typedef NTSTATUS(WINAPI* pNtReadVirtualMemory)(HANDLE ProcessHandle, PVOID BaseAddress, PVOID Buffer, ULONG NumberOfBytesToRead, PULONG NumberOfBytesRead);
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typedef NTSTATUS(WINAPI* pNtWriteVirtualMemory)(HANDLE ProcessHandle, PVOID BaseAddress, PVOID Buffer, ULONG NumberOfBytesToWrite, PULONG NumberOfBytesWritten);
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class pMemory {
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public:
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pMemory() {
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pfnNtReadVirtualMemory = (pNtReadVirtualMemory)GetProcAddress(GetModuleHandleA("ntdll.dll"), "NtReadVirtualMemory");
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pfnNtWriteVirtualMemory = (pNtWriteVirtualMemory)GetProcAddress(GetModuleHandleA("ntdll.dll"), "NtWriteVirtualMemory");
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}
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pNtReadVirtualMemory pfnNtReadVirtualMemory;
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pNtWriteVirtualMemory pfnNtWriteVirtualMemory;
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};
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struct ProcessModule
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{
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uintptr_t base, size;
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@@ -50,7 +65,9 @@ public:
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bool read_raw(uintptr_t address, void* buffer, size_t size)
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{
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SIZE_T bytesRead;
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if (ReadProcessMemory(this->handle_, reinterpret_cast<LPCVOID>(address), buffer, size, &bytesRead))
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pMemory cMemory;
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if (cMemory.pfnNtReadVirtualMemory(this->handle_, (PVOID)(address), buffer, static_cast<ULONG>(size), (PULONG)&bytesRead))
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{
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return bytesRead == size;
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}
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@@ -60,20 +77,24 @@ public:
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template<class T>
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void write(uintptr_t address, T value)
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{
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WriteProcessMemory(handle_, (void*)address, &value, sizeof(T), 0);
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pMemory cMemory;
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cMemory.pfnNtWriteVirtualMemory(handle_, (void*)address, &value, sizeof(T), 0);
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}
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template<class T>
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T read(uintptr_t address)
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{
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T buffer{};
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ReadProcessMemory(handle_, (void*)address, &buffer, sizeof(T), 0);
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pMemory cMemory;
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cMemory.pfnNtReadVirtualMemory(handle_, (void*)address, &buffer, sizeof(T), 0);
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return buffer;
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}
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void write_bytes(uintptr_t addr, std::vector<uint8_t> patch)
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{
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WriteProcessMemory(handle_, (void*)addr, &patch[0], patch.size(), 0);
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pMemory cMemory;
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cMemory.pfnNtWriteVirtualMemory(handle_, (void*)addr, &patch[0], patch.size(), 0);
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}
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uintptr_t read_multi_address(uintptr_t ptr, std::vector<uintptr_t> offsets)
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@@ -5,7 +5,7 @@ import re
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source_url = "https://github.com/a2x/cs2-dumper/raw/main/generated/offsets.json"
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commits_url = "https://api.github.com/repos/a2x/cs2-dumper/commits"
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dest_path = "./offsets/offsets.json"
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dest_path = "./offsets.json"
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# Fetch the source JSON
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source_response = requests.get(source_url)
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@@ -33,12 +33,12 @@ if dest_data["build_number"] == int(build_number):
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dest_data["build_number"] = int(build_number)
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dest_data["dwBuildNumber"] = source_data["Engine2Dll"]["data"]["dwBuildNumber"]["value"]
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dest_data["dwLocalPlayer"] = source_data["ClientDll"]["data"]["dwLocalPlayerPawn"]["value"]
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dest_data["dwEntityList"] = source_data["ClientDll"]["data"]["dwEntityList"]["value"]
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dest_data["dwViewMatrix"] = source_data["ClientDll"]["data"]["dwViewMatrix"]["value"]
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dest_data["dwBuildNumber"] = source_data["engine_2dll"]["data"]["dwBuildNumber"]["value"]
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dest_data["dwLocalPlayer"] = source_data["client_dll"]["data"]["dwLocalPlayerPawn"]["value"]
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dest_data["dwEntityList"] = source_data["client_dll"]["data"]["dwEntityList"]["value"]
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dest_data["dwViewMatrix"] = source_data["client_dll"]["data"]["dwViewMatrix"]["value"]
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with open(dest_path, 'w') as dest_file:
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json.dump(dest_data, dest_file, indent=4)
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print("Offsets updated in the local file.") # We dont exit so we know that the game has been updated and that we have to commit the new offsets
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print("Offsets updated in the local file.") # We dont exit so we know that the game has been updated and that we have to commit the new offsets
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