Update auto_updater.cpp

- Added c4 timer offsets
This commit is contained in:
ifBars
2023-10-19 16:33:23 -06:00
committed by GitHub
parent 5f6eafe0d1
commit ac7cee7ddc
+11
View File
@@ -198,6 +198,13 @@ namespace updater {
if (data["dwPlantedC4"].is_number())
offsets::dwPlantedC4 = data["dwPlantedC4"];
if (data["m_flC4Blow"].is_number())
offsets::m_flC4Blow = data["m_flC4Blow"];
if (data["m_flNextBeep"].is_number())
offsets::m_flNextBeep = data["m_flNextBeep"];
if (data["m_flTimerLength"].is_number())
offsets::m_flTimerLength = data["m_flTimerLength"];
if (data["m_vecAbsOrigin"].is_number())
offsets::m_vecAbsOrigin = data["m_vecAbsOrigin"];
if (data["m_pGameSceneNode"].is_number())
@@ -235,6 +242,10 @@ namespace updater {
data["dwBuildNumber"] = offsets::dwBuildNumber;
data["dwPlantedC4"] = offsets::dwPlantedC4;
data["m_flNextBeep"] = offsets::m_flNextBeep;
data["m_flC4Blow"] = offsets::m_flC4Blow;
data["m_flTimerLength"] = offsets::m_flTimerLength;
data["m_vecAbsOrigin"] = offsets::m_vecAbsOrigin;
data["m_pGameSceneNode"] = offsets::m_pGameSceneNode;
data["m_bIsDefusing"] = offsets::m_bIsDefusing;