Improve isFlashed flag

- Improvement upon the player is flashed flag by using the FlashOverlayAlpha to check if their vision is still blocked or not (provides a more consistent notice of if the player is flashed)
This commit is contained in:
ifBars
2023-10-27 19:09:16 -06:00
parent 6b94be7916
commit 401c9a3aa8
4 changed files with 7 additions and 7 deletions
+3 -3
View File
@@ -213,8 +213,8 @@ namespace updater {
offsets::m_vecAbsOrigin = data["m_vecAbsOrigin"];
if (data["m_pGameSceneNode"].is_number())
offsets::m_pGameSceneNode = data["m_pGameSceneNode"];
if (data["m_flFlashDuration"].is_number())
offsets::m_flFlashDuration = data["m_flFlashDuration"];
if (data["m_flFlashOverlayAlpha"].is_number())
offsets::m_flFlashOverlayAlpha = data["m_flFlashOverlayAlpha"];
if (data["m_bIsDefusing"].is_number())
offsets::m_bIsDefusing = data["m_bIsDefusing"];
if (data["m_szName"].is_number())
@@ -256,7 +256,7 @@ namespace updater {
data["m_iAccount"] = offsets::m_iAccount;
data["m_vecAbsOrigin"] = offsets::m_vecAbsOrigin;
data["m_pGameSceneNode"] = offsets::m_pGameSceneNode;
data["m_flFlashDuration"] = offsets::m_flFlashDuration;
data["m_flFlashOverlayAlpha"] = offsets::m_flFlashOverlayAlpha;
data["m_bIsDefusing"] = offsets::m_bIsDefusing;
data["m_szName"] = offsets::m_szName;
data["m_pClippingWeapon"] = offsets::m_pClippingWeapon;
+1 -1
View File
@@ -47,7 +47,7 @@ namespace updater {
inline std::ptrdiff_t m_iAccount = 0x40;
inline std::ptrdiff_t m_vecAbsOrigin = 0xC8;
inline std::ptrdiff_t m_pGameSceneNode = 0x310;
inline std::ptrdiff_t m_flFlashDuration = 0x1450;
inline std::ptrdiff_t m_flFlashOverlayAlpha = 0x1444;
inline std::ptrdiff_t m_bIsDefusing = 0x1390;
inline std::ptrdiff_t m_szName = 0xC18;
inline std::ptrdiff_t m_pClippingWeapon = 0x1290;
+2 -2
View File
@@ -271,8 +271,8 @@ namespace hack {
10
);
float flashDuration = process->read<float>(pCSPlayerPawn + updater::offsets::m_flFlashDuration);
if (flashDuration > 0.1)
float flashAlpha = process->read<float>(pCSPlayerPawn + updater::offsets::m_flFlashOverlayAlpha);
if (flashAlpha > 100)
{
render::RenderText(
g::hdcBuffer,
+1 -1
View File
@@ -12,7 +12,7 @@
"m_iAccount": 64,
"m_vecAbsOrigin": 200,
"m_pGameSceneNode": 784,
"m_flFlashDuration": 5200,
"m_flFlashOverlayAlpha": 5188,
"m_bIsDefusing": 5008,
"m_szName": 3096,
"m_pClippingWeapon": 4752,