Skeleton esp fix

This commit is contained in:
ifBars
2023-11-10 19:34:52 -07:00
parent f00531c0cd
commit 13c5a8249c
+1
View File
@@ -65,6 +65,7 @@ namespace hack {
player->bones.bonePositions["head"].x,
player->bones.bonePositions["head"].y - width / 12,
width / 5,
(g_game.localTeam == player->team ? config::esp_skeleton_color_team : config::esp_skeleton_color_enemy)
);
// render::DrawLine(g::hdcBuffer, player->bones.bonePositions["head"].x, player->bones.bonePositions["head"].y, player->bones.bonePositions["neck_0"].x, player->bones.bonePositions["neck_0"].y, g_game.localTeam == player->team ? config::esp_skeleton_color_team : config::esp_skeleton_color_enemy);