Commit Graph
131 Commits
Author SHA1 Message Date
IMXNOOBX a11224b526 Merge pull request #258 from hydrophobis/main
Fixed the name reading
2025-07-13 21:33:04 +02:00
IMXNOOBX c9aa3ec7b6 Update reader.cpp 2025-07-13 21:25:36 +02:00
IMXNOOBXandCopilot 40e9b014b4 Update memory-external/hacks/reader.cpp
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
2025-07-13 21:22:03 +02:00
IMXNOOBX 86ac274552 Updated esp name color, for when #258 is merged 2025-07-13 14:01:04 +02:00
IMXNOOBX 692df9ac1b Removed duplicate line in update_offsets script & added backwards compatibility and fixed how the name was been read from the player controller 2025-07-13 13:55:46 +02:00
hydrophobis 9c6ef69169 Fixed the name reading 2025-07-12 23:11:17 -05:00
IMXNOOBX 5ae8655f59 Fix typos detected by typos GitHub action 2025-07-05 11:48:27 +00:00
IMXNOOBX dde96ae549 Some insignificant changes to test all the workflows 2025-07-05 13:43:01 +02:00
IMXNOOBX f1254cfbfe Fised tipos, bcus i dont knaw how to writttte 2025-07-05 13:33:09 +02:00
IMXNOOBX 9e17f7e088 Handled invalid/malformed response from origin #253 2025-07-05 12:57:33 +02:00
渟雲 8252278dc8 make it read-only 2025-05-14 01:38:43 +08:00
渟雲 bf832e912e follow the Principle of Least Privilege 2025-05-14 01:24:38 +08:00
渟雲 db0da50216 use native api instead of standard winapi to OpenProcess 2025-05-14 01:15:38 +08:00
IMXNOOBX 1945c534c4 Updated how weapon names were been read (thanks to @ABC00012345) 2025-01-31 12:11:19 +01:00
IMXNOOBX 93c831084b Checking rendering items out of bounds when looking at the ground & removed handle hijack because of not working properly 2025-01-14 18:12:42 +01:00
IMXNOOBX 58ec1dc3f2 Added title feature status display, few config tweaks, changed default value of offsets to 0 to verify if they have been correctly parsed, added title update on feature changes & Updated gitignore 2025-01-14 15:18:53 +01:00
IMXNOOBX 8db68ca144 Updated project configuration with linker libs 2025-01-13 17:11:36 +01:00
prabhatKrMishra fef5fe11d1 Fix reading bones for skeleton_esp & head_tracker 2025-01-13 11:52:01 +05:30
prabhatKrMishra 7b9b662f49 Use mutex for proper synchronization
* Guard both hack and reader threads so that only one thread can interact with critical variables at a time. This fixes exception related to bone esp.
2025-01-13 11:47:00 +05:30
Leo e23949e1b4 Update reader.cpp
skeleton & head fix
2024-06-04 21:43:58 +02:00
IMXNOOBX b299f3c70f Changed from dwLocalPlayer to dwLocalPlayerController since i was lazy to do it before 2023-11-28 18:00:21 +01:00
ifBars d9d7ccce0f Improvements to Skeleton ESP
- Changed skeleton ESP to loop through a set of bone connections and draw for each connection, rather than individually drawing each connection itself
2023-11-23 02:36:39 -07:00
ifBars 90f6b16616 Small performance tweaks
- Tweaked reader to only read head part of bones when using only head tracker
2023-11-13 21:08:00 -07:00
ifBars af903ff33c Seperate head tracker from skeleton
- Head tracker uses F9
- Skeleton uses F8
2023-11-13 20:59:13 -07:00
ifBars bffa84b757 Update reader.cpp
- remove unused variable
2023-11-11 02:43:06 -07:00
ifBars d6b6306974 Update reader.hpp 2023-11-11 02:40:09 -07:00
ifBars 7c6a0a68e8 Update config.cpp 2023-11-10 19:39:08 -07:00
ifBars 561cfe772c Skeleton esp pt2 2023-11-10 19:38:01 -07:00
ifBars 13c5a8249c Skeleton esp fix 2023-11-10 19:34:52 -07:00
ifBars f00531c0cd SKELETON ESP
- Adds in skeleton esp
- Head tracker is now just a part of skeleton esp, and has been improved to fit head even better
- Made box esp toggleable

- Small tweaks to possibly increase performance
- Small tweaks to enhance readability
2023-11-10 19:34:26 -07:00
IMXNOOBX 3e48c06cc0 Merge pull request #83 from IMXNOOBX/main 2023-11-10 09:28:32 +01:00
IMXNOOBX 1a6cd6fc82 Update hack.hpp
changed head width to `width / 5`
2023-11-10 09:26:47 +01:00
ifBars 13f43f1399 Make head tracker distance based & Update offsets
- Make head tracker distance based
- Updated offsets
2023-11-09 23:56:19 -07:00
IMXNOOBX 8c97730594 Fixed merge issue. im getting dumber day to day :c 2023-11-09 18:52:05 +01:00
IMXNOOBX 7c4275e48d Fixed merge conflicts, thanks @tucucu for your contribution! 2023-11-09 18:36:47 +01:00
ifBars 95b3b48178 General Improvements
**Head Tracker**
- Makes head tracker distance based
- Makes circle an outline of a circle rather than filled
- Adjusted circle to be more oval shape to fit character heads
- Added toggle feature to head tracker as requested by many

**Handle Hijack**
- Changed permissions for hijacked handle from all access to permissions of svchost.exe, which still allows read and write memory, but removes the all access permissions, looking more "legit" to VAC

**Offsets**
- Update offsets for game build 13968
2023-11-08 23:28:38 -07:00
tucucu be7f0c2856 game closing and code cleanup 2023-11-05 21:25:51 +01:00
tucucu d706955846 move memory read to its own thread 2023-11-05 21:06:17 +01:00
IMXNOOBX 212c09cc84 Merge branch 'experimental' into main 2023-11-04 22:06:10 +01:00
ifBars 9f20221872 Update auto_updater.cpp
- Fix armor not updating correctly
2023-11-04 15:02:28 -06:00
ifBars 2e088b2fa2 Fix armor not updating correctly 2023-11-04 14:54:55 -06:00
notcpuid d6a0398a28 use native api instead of standard winapi
fix update_offsets.py
add multiprocessor compilations
change linking method
2023-11-02 15:10:30 +03:00
ifBars a889a66554 Head Tracker
- Adds in a more advanced head tracker that uses bone array to get the exact position of head
- Currently the circle changes size based on distance from player as the radius is set to a constant 5, this needs to be based off distance
2023-10-31 02:17:10 -06:00
ifBars 3a04238eec Fix for rendering non players & Update offsets 2023-10-30 04:57:14 -06:00
ifBars e3bfc8ac68 Refactoring code for improved performance
- Organized some variables to provide easier maintainability
- Removed some unused/irrelevant code
- Moved extra flag memory reads inside the extra flags check, to ensure it only reads memory for those flags, when enabled, improving performance by reducing number of memory reads when NOT using extra flags
2023-10-27 23:14:39 -06:00
ifBars 401c9a3aa8 Improve isFlashed flag
- Improvement upon the player is flashed flag by using the FlashOverlayAlpha to check if their vision is still blocked or not (provides a more consistent notice of if the player is flashed)
2023-10-27 19:09:16 -06:00
ifBars d2e1680428 Merge pull request #57 from IMXNOOBX/main
Merge updates from main into experimental
2023-10-25 22:48:22 -06:00
tokinaa 058f439229 fix: removing useless text 2023-10-24 14:55:58 +07:00
tokinaa c6031adcce fix: Sometimes C4 Position bugged if you look behind the C4, or C4 Screen Pos not in Screen Area 2023-10-24 14:55:24 +07:00
ifBars 8378e39a0d Update hack.hpp 2023-10-24 00:18:47 -06:00