- Adds in a more advanced head tracker that uses bone array to get the exact position of head
- Currently the circle changes size based on distance from player as the radius is set to a constant 5, this needs to be based off distance
- Organized some variables to provide easier maintainability
- Removed some unused/irrelevant code
- Moved extra flag memory reads inside the extra flags check, to ensure it only reads memory for those flags, when enabled, improving performance by reducing number of memory reads when NOT using extra flags
- Improvement upon the player is flashed flag by using the FlashOverlayAlpha to check if their vision is still blocked or not (provides a more consistent notice of if the player is flashed)
- Fix crashing issues caused by trying to substring weapon_ prefix when it is not there
- Hopefully reduce lag by moving C4 esp code outside of entity list loop, fix provided by Tucucu on UC forums
- Update offsets to latest game build (10/14/23 1:08 AM Mountain Time MDT)
- Removed armor as it no longer works
- Changed reading health to new update method
- Added customizable colors in the configuration
- Cleaned code just a bit
- Updated offsets to the latest game version
Thnaks @ifBars for great ideas in with his pull request
Added simple config system to enable team esp, automatic updates, and render distance.
Also moved the offsets to the updater namespace and read/writte methods to the offsets.json
Implemented Handle Hijacking method requested by #19 to improve the security. Credits to Apxaey on github for the source