use native api instead of standard winapi
fix update_offsets.py add multiprocessor compilations change linking method
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@@ -5,7 +5,7 @@ import re
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source_url = "https://github.com/a2x/cs2-dumper/raw/main/generated/offsets.json"
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commits_url = "https://api.github.com/repos/a2x/cs2-dumper/commits"
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dest_path = "./offsets/offsets.json"
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dest_path = "./offsets.json"
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# Fetch the source JSON
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source_response = requests.get(source_url)
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@@ -33,12 +33,12 @@ if dest_data["build_number"] == int(build_number):
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dest_data["build_number"] = int(build_number)
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dest_data["dwBuildNumber"] = source_data["Engine2Dll"]["data"]["dwBuildNumber"]["value"]
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dest_data["dwLocalPlayer"] = source_data["ClientDll"]["data"]["dwLocalPlayerPawn"]["value"]
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dest_data["dwEntityList"] = source_data["ClientDll"]["data"]["dwEntityList"]["value"]
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dest_data["dwViewMatrix"] = source_data["ClientDll"]["data"]["dwViewMatrix"]["value"]
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dest_data["dwBuildNumber"] = source_data["engine_2dll"]["data"]["dwBuildNumber"]["value"]
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dest_data["dwLocalPlayer"] = source_data["client_dll"]["data"]["dwLocalPlayerPawn"]["value"]
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dest_data["dwEntityList"] = source_data["client_dll"]["data"]["dwEntityList"]["value"]
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dest_data["dwViewMatrix"] = source_data["client_dll"]["data"]["dwViewMatrix"]["value"]
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with open(dest_path, 'w') as dest_file:
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json.dump(dest_data, dest_file, indent=4)
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print("Offsets updated in the local file.") # We dont exit so we know that the game has been updated and that we have to commit the new offsets
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print("Offsets updated in the local file.") # We dont exit so we know that the game has been updated and that we have to commit the new offsets
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