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@@ -11,17 +11,18 @@ namespace hack {
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ProcessModule base_engine;
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void loop() {
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const view_matrix_t view_matrix = process->read<view_matrix_t>(base_client.base + updater::offsets::dwViewMatrix);
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const uintptr_t entity_list = process->read<uintptr_t>(base_client.base + updater::offsets::dwEntityList);
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const uintptr_t localPlayer = process->read<uintptr_t>(base_client.base + updater::offsets::dwLocalPlayer);
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if (!localPlayer)
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return;
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const int localTeam = process->read<int>(localPlayer + updater::offsets::m_iTeamNum);
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const view_matrix_t view_matrix = process->read<view_matrix_t>(base_client.base + updater::offsets::dwViewMatrix);
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const uintptr_t entity_list = process->read<uintptr_t>(base_client.base + updater::offsets::dwEntityList);
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const std::uint32_t localPlayerPawn = process->read<std::uint32_t>(localPlayer + updater::offsets::m_hPlayerPawn);
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if (!localPlayerPawn)
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return;
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const uintptr_t localList_entry2 = process->read<uintptr_t>(entity_list + 0x8 * ((localPlayerPawn & 0x7FFF) >> 9) + 16);
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const uintptr_t localpCSPlayerPawn = process->read<uintptr_t>(localList_entry2 + 120 * (localPlayerPawn & 0x1FF));
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if (!localpCSPlayerPawn)
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@@ -40,14 +41,11 @@ namespace hack {
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const Vector3 c4ScreenPos = c4Origin.world_to_screen(view_matrix);
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/**
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* Sometimes C4 Position bugged if you look behind the C4, or C4 Screen Pos not in Screen Area
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*/
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if (c4ScreenPos.z >= 0.01f) {
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float distance = localOrigin.calculate_distance(c4Origin);
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float roundedDistance = std::round(distance / 500.f);
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float c4Distance = localOrigin.calculate_distance(c4Origin);
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float c4RoundedDistance = std::round(c4Distance / 500.f);
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float height = 10 - roundedDistance;
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float height = 10 - c4RoundedDistance;
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float width = height * 1.4f;
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render::DrawFilledBox(
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@@ -88,9 +86,6 @@ namespace hack {
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if (!player)
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continue;
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const uintptr_t playerMoneyServices = process->read<uintptr_t>(player + updater::offsets::m_pInGameMoneyServices);
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const int32_t money = process->read<int32_t>(playerMoneyServices + updater::offsets::m_iAccount);
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/**
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* Skip rendering your own character and teammates
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*
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@@ -101,7 +96,6 @@ namespace hack {
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if (config::team_esp && (playerTeam == localTeam))
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continue;
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const std::uint32_t playerPawn = process->read<std::uint32_t>(player + updater::offsets::m_hPlayerPawn);
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const uintptr_t list_entry2 = process->read<uintptr_t>(entity_list + 0x8 * ((playerPawn & 0x7FFF) >> 9) + 16);
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@@ -122,49 +116,27 @@ namespace hack {
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std::string playerName = "Invalid Name";
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const DWORD64 playerNameAddress = process->read<DWORD64>(player + updater::offsets::m_sSanitizedPlayerName);
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if (playerNameAddress) {
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char buf[256];
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process->read_raw(playerNameAddress, buf, sizeof(buf));
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playerName = std::string(buf);
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}
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const auto clippingWeapon = process->read<std::uint64_t>(pCSPlayerPawn + updater::offsets::m_pClippingWeapon);
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const auto weaponData = process->read<std::uint64_t>(clippingWeapon + 0x360);
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const auto weaponNameAddress = process->read<std::uint64_t>(weaponData + updater::offsets::m_szName);
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std::string weaponName = "Invalid Weapon Name";
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if (!weaponNameAddress) {
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weaponName = "Invalid Weapon Name";
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}
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else {
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char buf[32];
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process->read_raw(weaponNameAddress, buf, sizeof(buf));
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weaponName = std::string(buf);
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if (weaponName.compare(0, 7, "weapon_") == 0)
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weaponName = weaponName.substr(7, weaponName.length()); // Remove weapon_ prefix
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}
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const Vector3 origin = process->read<Vector3>(pCSPlayerPawn + updater::offsets::m_vecOrigin);
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const Vector3 head = { origin.x, origin.y, origin.z + 75.f };
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const Vector3 head2 = { origin.x + 10, origin.y + 10, origin.z + 75.f };
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if (config::render_distance != -1 && (localOrigin - origin).length2d() > config::render_distance)
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continue;
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if ((localOrigin - origin).length2d() < 10)
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continue;
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const Vector3 screenPos = origin.world_to_screen(view_matrix);
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const Vector3 screenHead = head.world_to_screen(view_matrix);
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const float height = screenPos.y - screenHead.y;
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const float width = height / 2.4f;
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const float head_height = (screenPos.y - screenHead.y) / 8;
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const float head_width = (height / 2.4f) / 4;
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if (screenPos.z >= 0.01f) {
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const float height = screenPos.y - screenHead.y;
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const float width = height / 2.4f;
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const float head_height = (screenPos.y - screenHead.y) / 8;
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const float head_width = (height / 2.4f) / 4;
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float distance = localOrigin.calculate_distance(origin);
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int roundedDistance = std::round(distance / 10.f);
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@@ -242,7 +214,30 @@ namespace hack {
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if (config::show_extra_flags)
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{
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/*
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* Reading values for extra flags is now seperated from the other reads
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* This removes unnecessary memory reads, improving performance when not showing extra flags
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*/
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const bool isDefusing = process->read<bool>(pCSPlayerPawn + updater::offsets::m_bIsDefusing);
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const uintptr_t playerMoneyServices = process->read<uintptr_t>(player + updater::offsets::m_pInGameMoneyServices);
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const int32_t money = process->read<int32_t>(playerMoneyServices + updater::offsets::m_iAccount);
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const float flashAlpha = process->read<float>(pCSPlayerPawn + updater::offsets::m_flFlashOverlayAlpha);
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const auto clippingWeapon = process->read<std::uint64_t>(pCSPlayerPawn + updater::offsets::m_pClippingWeapon);
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const auto weaponData = process->read<std::uint64_t>(clippingWeapon + 0x360);
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const auto weaponNameAddress = process->read<std::uint64_t>(weaponData + updater::offsets::m_szName);
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std::string weaponName = "Invalid Weapon Name";
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if (!weaponNameAddress) {
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weaponName = "Invalid Weapon Name";
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}
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else {
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char buf[32];
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process->read_raw(weaponNameAddress, buf, sizeof(buf));
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weaponName = std::string(buf);
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if (weaponName.compare(0, 7, "weapon_") == 0)
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weaponName = weaponName.substr(7, weaponName.length()); // Remove weapon_ prefix
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}
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render::RenderText(
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g::hdcBuffer,
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@@ -270,9 +265,8 @@ namespace hack {
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RGB(0, 125, 0),
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10
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);
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float flashDuration = process->read<float>(pCSPlayerPawn + updater::offsets::m_flFlashDuration);
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if (flashDuration > 0.1)
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if (flashAlpha > 100)
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{
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render::RenderText(
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g::hdcBuffer,
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@@ -284,10 +278,9 @@ namespace hack {
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);
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}
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std::string defuText = "Player is defusing";
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if (isDefusing)
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{
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const std::string defuText = "Player is defusing";
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render::RenderText(
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g::hdcBuffer,
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screenHead.x + (width / 2 + 5),
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