First Commit
This commit is contained in:
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@@ -0,0 +1,398 @@
|
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## Ignore Visual Studio temporary files, build results, and
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## files generated by popular Visual Studio add-ons.
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##
|
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## Get latest from https://github.com/github/gitignore/blob/main/VisualStudio.gitignore
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||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
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||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
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[Dd]ebug/
|
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[Dd]ebugPublic/
|
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[Rr]elease/
|
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[Rr]eleases/
|
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x64/
|
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x86/
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[Ww][Ii][Nn]32/
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[Aa][Rr][Mm]/
|
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[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
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[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
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# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
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|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
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*_p.c
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||||
*_h.h
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||||
*.ilk
|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
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|
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|
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||||
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|
||||
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|
||||
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|
||||
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||||
*.svclog
|
||||
*.scc
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|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
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|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
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|
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*.VC.db
|
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*.VC.VC.opendb
|
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|
||||
# Visual Studio profiler
|
||||
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|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
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||||
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|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
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*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
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||||
*.dotCover
|
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|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
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coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
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|
||||
# Visual Studio code coverage results
|
||||
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||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
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|
||||
# MightyMoose
|
||||
*.mm.*
|
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|
||||
# Web workbench (sass)
|
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.sass-cache/
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||||
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||||
# Installshield output folder
|
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||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
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||||
# but database connection strings (with potential passwords) will be unencrypted
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||||
*.pubxml
|
||||
*.publishproj
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||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
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||||
# checkin your Azure Web App publish settings, but sensitive information contained
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# in these scripts will be unencrypted
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PublishScripts/
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|
||||
# NuGet Packages
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*.nupkg
|
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# NuGet Symbol Packages
|
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*.snupkg
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# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
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# files ending in .cache can be ignored
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||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio 6 auto-generated project file (contains which files were open etc.)
|
||||
*.vbp
|
||||
|
||||
# Visual Studio 6 workspace and project file (working project files containing files to include in project)
|
||||
*.dsw
|
||||
*.dsp
|
||||
|
||||
# Visual Studio 6 technical files
|
||||
*.ncb
|
||||
*.aps
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# Visual Studio History (VSHistory) files
|
||||
.vshistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
||||
|
||||
# VS Code files for those working on multiple tools
|
||||
.vscode/*
|
||||
!.vscode/settings.json
|
||||
!.vscode/tasks.json
|
||||
!.vscode/launch.json
|
||||
!.vscode/extensions.json
|
||||
*.code-workspace
|
||||
|
||||
# Local History for Visual Studio Code
|
||||
.history/
|
||||
|
||||
# Windows Installer files from build outputs
|
||||
*.cab
|
||||
*.msi
|
||||
*.msix
|
||||
*.msm
|
||||
*.msp
|
||||
|
||||
# JetBrains Rider
|
||||
*.sln.iml
|
||||
@@ -0,0 +1,30 @@
|
||||
# 🎡 CS2 External ESP
|
||||
|
||||
Simple external esp using discord's overlay to render a box on top of cs2 highlighting your enemies and teammates including their health.
|
||||
|
||||
## Video Showcase
|
||||
|
||||
[](https://youtu.be/SV_lddIxQ5w)
|
||||
## 🌳 Simple Use
|
||||
|
||||
1. Go to the [**releases**](https://github.com/IMXNOOBX/cs2-external-esp/releases) tab.
|
||||
2. Find the latest release and download it
|
||||
3. Open the binary file and cs2 (doesnt matter which one goes first)
|
||||
|
||||
* ❗ You must have discord overlay enabled! Settings > Game Overlay > Enable
|
||||
* ❗ Make sure you have enabled the overlay in for that game in Registered Games
|
||||
|
||||
## 📘 Developer Instructions
|
||||
|
||||
1. Build the program using Visual Studio 2022
|
||||
- Build: **`x64 - Release`**
|
||||
|
||||
2. Locate your binary file in the folder `<arch>/<configuration>`, e.g., `x64/Release`.
|
||||
|
||||
* ❕ In case the offsets get outdated (Every game update), you could check UnnamedZ03's repository for the updated ones [here](https://github.com/UnnamedZ03/CS2-external-base/blob/58466cd7feba2fbcf5ab49b0dbbdc7bcd6d7df58/source/CSSPlayer.hpp#L3-L15)
|
||||
|
||||
## 💫 Credits
|
||||
|
||||
* SamuelTulach's [OverlayCord](https://github.com/SamuelTulach/OverlayCord) for making the discord overlay hijack.
|
||||
* [UnnamedZ03](https://github.com/UnnamedZ03) for providing [offsets](https://www.unknowncheats.me/forum/3846642-post734.html) and guide with his [CS2-external-base](https://github.com/UnnamedZ03/CS2-external-base)
|
||||
* Unknowncheats comunity for their reseach!
|
||||
@@ -0,0 +1,31 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.5.33627.172
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "memory-external", "memory-external\memory-external.vcxproj", "{B87AB66D-73CC-48A1-9D3A-76B2ECBD3A64}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
Debug|x86 = Debug|x86
|
||||
Release|x64 = Release|x64
|
||||
Release|x86 = Release|x86
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{B87AB66D-73CC-48A1-9D3A-76B2ECBD3A64}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{B87AB66D-73CC-48A1-9D3A-76B2ECBD3A64}.Debug|x64.Build.0 = Debug|x64
|
||||
{B87AB66D-73CC-48A1-9D3A-76B2ECBD3A64}.Debug|x86.ActiveCfg = Debug|Win32
|
||||
{B87AB66D-73CC-48A1-9D3A-76B2ECBD3A64}.Debug|x86.Build.0 = Debug|Win32
|
||||
{B87AB66D-73CC-48A1-9D3A-76B2ECBD3A64}.Release|x64.ActiveCfg = Release|x64
|
||||
{B87AB66D-73CC-48A1-9D3A-76B2ECBD3A64}.Release|x64.Build.0 = Release|x64
|
||||
{B87AB66D-73CC-48A1-9D3A-76B2ECBD3A64}.Release|x86.ActiveCfg = Release|Win32
|
||||
{B87AB66D-73CC-48A1-9D3A-76B2ECBD3A64}.Release|x86.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {063DD42C-122E-4C4F-8197-C778238B160A}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
@@ -0,0 +1,174 @@
|
||||
/*
|
||||
* https://github.com/SamuelTulach/OverlayCord
|
||||
*/
|
||||
|
||||
#ifndef OVERLAYCORD_H
|
||||
#define OVERLAYCORD_H
|
||||
|
||||
#include <Windows.h>
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
|
||||
namespace OverlayCord
|
||||
{
|
||||
namespace Communication
|
||||
{
|
||||
typedef struct _Header
|
||||
{
|
||||
UINT Magic;
|
||||
UINT FrameCount;
|
||||
UINT NoClue;
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
BYTE Buffer[1];
|
||||
} Header;
|
||||
|
||||
typedef struct _ConnectedProcessInfo
|
||||
{
|
||||
UINT ProcessId;
|
||||
HANDLE File;
|
||||
Header* MappedAddress;
|
||||
} ConnectedProcessInfo;
|
||||
|
||||
inline bool ConnectToProcess(ConnectedProcessInfo& processInfo)
|
||||
{
|
||||
std::string mappedFilename = "DiscordOverlay_Framebuffer_Memory_" + std::to_string(processInfo.ProcessId);
|
||||
processInfo.File = OpenFileMappingA(FILE_MAP_ALL_ACCESS, false, mappedFilename.c_str());
|
||||
if (!processInfo.File || processInfo.File == INVALID_HANDLE_VALUE)
|
||||
return false;
|
||||
|
||||
processInfo.MappedAddress = static_cast<Header*>(MapViewOfFile(processInfo.File, FILE_MAP_ALL_ACCESS, 0, 0, 0));
|
||||
return processInfo.MappedAddress;
|
||||
}
|
||||
|
||||
inline void DisconnectFromProcess(ConnectedProcessInfo& processInfo)
|
||||
{
|
||||
UnmapViewOfFile(processInfo.MappedAddress);
|
||||
processInfo.MappedAddress = nullptr;
|
||||
|
||||
CloseHandle(processInfo.File);
|
||||
processInfo.File = nullptr;
|
||||
}
|
||||
|
||||
inline void SendFrame(ConnectedProcessInfo& processInfo, UINT width, UINT height, void* frame, UINT size)
|
||||
{
|
||||
// frame is in B8G8R8A8 format
|
||||
// size can be nearly anything since it will get resized
|
||||
// for the screen appropriately, although the maximum size is
|
||||
// game window width * height * 4 (BGRA)
|
||||
processInfo.MappedAddress->Width = width;
|
||||
processInfo.MappedAddress->Height = height;
|
||||
|
||||
memcpy(processInfo.MappedAddress->Buffer, frame, size);
|
||||
|
||||
processInfo.MappedAddress->FrameCount++; // this will cause the internal module to copy over the framebuffer
|
||||
}
|
||||
}
|
||||
|
||||
namespace Drawing
|
||||
{
|
||||
typedef struct _Frame
|
||||
{
|
||||
UINT Width;
|
||||
UINT Height;
|
||||
UINT Size;
|
||||
void* Buffer;
|
||||
} Frame;
|
||||
|
||||
typedef struct _Pixel
|
||||
{
|
||||
BYTE B, G, R, A;
|
||||
} Pixel;
|
||||
|
||||
inline Frame CreateFrame(UINT width, UINT height)
|
||||
{
|
||||
Frame output;
|
||||
output.Width = width;
|
||||
output.Height = height;
|
||||
output.Size = width * height * 4;
|
||||
|
||||
output.Buffer = malloc(output.Size);
|
||||
memset(output.Buffer, 0, output.Size);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
inline void CleanFrame(Frame& frame)
|
||||
{
|
||||
memset(frame.Buffer, 0, frame.Size);
|
||||
}
|
||||
|
||||
inline void SetPixel(Frame& frame, UINT x, UINT y, Pixel color)
|
||||
{
|
||||
if (x < frame.Width && y < frame.Height)
|
||||
{
|
||||
Pixel* buf = static_cast<Pixel*>(frame.Buffer);
|
||||
buf[y * frame.Width + x] = color;
|
||||
}
|
||||
}
|
||||
|
||||
inline void DrawLine(Frame& frame, UINT x1, UINT y1, UINT x2, UINT y2, Pixel color)
|
||||
{
|
||||
int dx = abs(static_cast<int>(x2 - x1)), sx = x1 < x2 ? 1 : -1;
|
||||
int dy = -abs(static_cast<int>(y2 - y1)), sy = y1 < y2 ? 1 : -1;
|
||||
int err = dx + dy, e2;
|
||||
|
||||
while (true)
|
||||
{
|
||||
SetPixel(frame, x1, y1, color);
|
||||
if (x1 == x2 && y1 == y2)
|
||||
break;
|
||||
e2 = 2 * err;
|
||||
if (e2 >= dy) { err += dy; x1 += sx; }
|
||||
if (e2 <= dx) { err += dx; y1 += sy; }
|
||||
}
|
||||
}
|
||||
|
||||
inline void DrawRectangle(Frame& frame, UINT x1, UINT y1, UINT width, UINT height, Pixel color)
|
||||
{
|
||||
for (UINT x = x1; x < x1 + width; x++)
|
||||
{
|
||||
SetPixel(frame, x, y1, color);
|
||||
SetPixel(frame, x, y1 + height - 1, color);
|
||||
}
|
||||
|
||||
for (UINT y = y1; y < y1 + height; y++)
|
||||
{
|
||||
SetPixel(frame, x1, y, color);
|
||||
SetPixel(frame, x1 + width - 1, y, color);
|
||||
}
|
||||
}
|
||||
|
||||
inline void DrawCircle(Frame& frame, UINT x0, UINT y0, UINT radius, Pixel color)
|
||||
{
|
||||
int x = radius;
|
||||
int y = 0;
|
||||
int radiusError = 1 - x;
|
||||
|
||||
while (x >= y)
|
||||
{
|
||||
SetPixel(frame, x0 + x, y0 + y, color);
|
||||
SetPixel(frame, x0 - x, y0 + y, color);
|
||||
SetPixel(frame, x0 - x, y0 - y, color);
|
||||
SetPixel(frame, x0 + x, y0 - y, color);
|
||||
SetPixel(frame, x0 + y, y0 + x, color);
|
||||
SetPixel(frame, x0 - y, y0 + x, color);
|
||||
SetPixel(frame, x0 - y, y0 - x, color);
|
||||
SetPixel(frame, x0 + y, y0 - x, color);
|
||||
|
||||
y++;
|
||||
if (radiusError < 0)
|
||||
{
|
||||
radiusError += 2 * y + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
x--;
|
||||
radiusError += 2 * (y - x + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,105 @@
|
||||
#pragma once
|
||||
#include <numbers>
|
||||
#include <cmath>
|
||||
|
||||
int screen_x = GetSystemMetrics(SM_CXSCREEN);
|
||||
int screen_y = GetSystemMetrics(SM_CYSCREEN);
|
||||
|
||||
struct view_matrix_t {
|
||||
float* operator[ ](int index) {
|
||||
return matrix[index];
|
||||
}
|
||||
|
||||
float matrix[4][4];
|
||||
};
|
||||
|
||||
struct Vector3
|
||||
{
|
||||
// constructor
|
||||
constexpr Vector3(
|
||||
const float x = 0.f,
|
||||
const float y = 0.f,
|
||||
const float z = 0.f) noexcept :
|
||||
x(x), y(y), z(z) { }
|
||||
|
||||
// operator overloads
|
||||
constexpr const Vector3& operator-(const Vector3& other) const noexcept
|
||||
{
|
||||
return Vector3{ x - other.x, y - other.y, z - other.z };
|
||||
}
|
||||
|
||||
constexpr const Vector3& operator+(const Vector3& other) const noexcept
|
||||
{
|
||||
return Vector3{ x + other.x, y + other.y, z + other.z };
|
||||
}
|
||||
|
||||
constexpr const Vector3& operator/(const float factor) const noexcept
|
||||
{
|
||||
return Vector3{ x / factor, y / factor, z / factor };
|
||||
}
|
||||
|
||||
constexpr const Vector3& operator*(const float factor) const noexcept
|
||||
{
|
||||
return Vector3{ x * factor, y * factor, z * factor };
|
||||
}
|
||||
|
||||
constexpr const bool operator>(const Vector3& other) const noexcept {
|
||||
return x > other.x && y > other.y && z > other.z;
|
||||
}
|
||||
|
||||
constexpr const bool operator>=(const Vector3& other) const noexcept {
|
||||
return x >= other.x && y >= other.y && z >= other.z;
|
||||
}
|
||||
|
||||
constexpr const bool operator<(const Vector3& other) const noexcept {
|
||||
return x < other.x && y < other.y && z < other.z;
|
||||
}
|
||||
|
||||
constexpr const bool operator<=(const Vector3& other) const noexcept {
|
||||
return x <= other.x && y <= other.y && z <= other.z;
|
||||
}
|
||||
|
||||
// utils
|
||||
constexpr const Vector3& ToAngle() const noexcept
|
||||
{
|
||||
return Vector3{
|
||||
std::atan2(-z, std::hypot(x, y)) * (180.0f / std::numbers::pi_v<float>),
|
||||
std::atan2(y, x) * (180.0f / std::numbers::pi_v<float>),
|
||||
0.0f };
|
||||
}
|
||||
|
||||
float length() const {
|
||||
return std::sqrt(x * x + y * y + z * z);
|
||||
}
|
||||
|
||||
float length2d() const {
|
||||
return std::sqrt(x * x + y * y);
|
||||
}
|
||||
|
||||
constexpr const bool IsZero() const noexcept
|
||||
{
|
||||
return x == 0.f && y == 0.f && z == 0.f;
|
||||
}
|
||||
|
||||
Vector3 world_to_screen(view_matrix_t matrix) const {
|
||||
float _x = matrix[0][0] * x + matrix[0][1] * y + matrix[0][2] * z + matrix[0][3];
|
||||
float _y = matrix[1][0] * x + matrix[1][1] * y + matrix[1][2] * z + matrix[1][3];
|
||||
|
||||
float w = matrix[3][0] * x + matrix[3][1] * y + matrix[3][2] * z + matrix[3][3];
|
||||
|
||||
float inv_w = 1.f / w;
|
||||
_x *= inv_w;
|
||||
_y *= inv_w;
|
||||
|
||||
float x = screen_x * .5f;
|
||||
float y = screen_y * .5f;
|
||||
|
||||
x += 0.5f * _x * screen_x + 0.5f;
|
||||
y -= 0.5f * _y * screen_y + 0.5f;
|
||||
|
||||
return { x, y, w };
|
||||
}
|
||||
|
||||
// struct data
|
||||
float x, y, z;
|
||||
};
|
||||
@@ -0,0 +1,159 @@
|
||||
#include <iostream>
|
||||
#include <thread>
|
||||
#include <chrono>
|
||||
|
||||
#include "memory/memory.hpp"
|
||||
#include "classes/vector.hpp"
|
||||
#include "classes/OverlayCord.h"
|
||||
|
||||
// https://www.unknowncheats.me/forum/3846642-post734.html
|
||||
|
||||
#define dwLocalPlayer 0x1713348
|
||||
#define dwEntityList 0x1679C38
|
||||
#define dwPawnHealth 0x808
|
||||
#define dwPlayerPawn 0x5dc
|
||||
#define dwViewMatrix 0x1713CF0
|
||||
#define m_iTeamNum 0x3bf
|
||||
#define m_vecOrigin 0x12AC
|
||||
|
||||
int main() {
|
||||
std::shared_ptr<pProcess> process = std::make_shared<pProcess>();
|
||||
|
||||
std::cout << "[cs2] Waiting for cs2.exe..." << std::endl;
|
||||
|
||||
while (!process->AttachProcess("cs2.exe"))
|
||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||
|
||||
std::cout << "[cs2] Attached to cs2.exe" << std::endl;
|
||||
|
||||
ProcessModule base_module;
|
||||
|
||||
do {
|
||||
base_module = process->GetModule("client.dll");
|
||||
if (base_module.base == 0) {
|
||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||
std::cout << "[cs2] Failed to find module client.dll" << std::endl;
|
||||
}
|
||||
} while (base_module.base == 0);
|
||||
|
||||
std::cout << "[overlay] Connecting to the process..." << std::endl;
|
||||
OverlayCord::Communication::ConnectedProcessInfo processInfo = { 0 };
|
||||
processInfo.ProcessId = process->pid_;
|
||||
|
||||
bool status = false;
|
||||
do {
|
||||
status = OverlayCord::Communication::ConnectToProcess(processInfo);
|
||||
if (!status) {
|
||||
std::this_thread::sleep_for(std::chrono::seconds(1));
|
||||
std::cout << "[overlay] Failed to connect to the process overlay backend" << std::endl;
|
||||
}
|
||||
} while (!status);
|
||||
|
||||
std::cout << "[overlay] Connected to the process with mapped address 0x" << processInfo.MappedAddress << std::endl;
|
||||
|
||||
OverlayCord::Drawing::Frame mainFrame = OverlayCord::Drawing::CreateFrame(screen_x, screen_y);
|
||||
|
||||
OverlayCord::Drawing::Pixel enemy_color = { 75, 75, 175, 255 }; // BYTE B, G, R, A;
|
||||
OverlayCord::Drawing::Pixel team_color = { 75, 175, 75, 255 };
|
||||
|
||||
std::cout << "[cs2] Fully set up, running main loop now" << std::endl;
|
||||
|
||||
while (!(GetAsyncKeyState(VK_END) & 0x8000)) {
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
|
||||
uintptr_t localPlayer = process->read<uintptr_t>(base_module.base + dwLocalPlayer);
|
||||
|
||||
if (!localPlayer) continue;
|
||||
|
||||
int localTeam = process->read<int>(localPlayer + m_iTeamNum);
|
||||
|
||||
view_matrix_t view_matrix = process->read<view_matrix_t>(base_module.base + dwViewMatrix);
|
||||
|
||||
Vector3 localOrigin = process->read<Vector3>(localPlayer + m_vecOrigin);
|
||||
|
||||
OverlayCord::Drawing::CleanFrame(mainFrame);
|
||||
|
||||
uintptr_t entity_list = process->read<uintptr_t>(base_module.base + dwEntityList);
|
||||
|
||||
for (int i = 1; i < 32; i++) {
|
||||
uintptr_t list_entry = process->read<uintptr_t>(entity_list + (8 * (i & 0x7FFF) >> 9) + 16);
|
||||
if (!list_entry) continue;
|
||||
uintptr_t player = process->read<uintptr_t>(list_entry + 120 * (i & 0x1FF));
|
||||
|
||||
if (!player) continue;
|
||||
|
||||
int playerHealth = process->read<int>(player + dwPawnHealth);
|
||||
if (playerHealth < 0 || playerHealth > 100) continue;
|
||||
|
||||
int playerTeam = process->read<int>(player + m_iTeamNum);
|
||||
|
||||
// https://github.com/UnnamedZ03/CS2-external-base/blob/main/source/CSSPlayer.hpp#L132
|
||||
std::uint32_t playerpawn = process->read<std::uint32_t>(player + dwPlayerPawn);
|
||||
|
||||
uintptr_t list_entry2 = process->read<uintptr_t>(entity_list + 0x8 * ((playerpawn & 0x7FFF) >> 9) + 16);
|
||||
if (!list_entry2) continue;
|
||||
uintptr_t pCSPlayerPawn = process->read<uintptr_t>(list_entry2 + 120 * (playerpawn & 0x1FF));
|
||||
|
||||
if (pCSPlayerPawn == localPlayer) continue;
|
||||
|
||||
// https://github.com/UnnamedZ03/CS2-external-base/blob/main/source/CSSPlayer.hpp#L132
|
||||
Vector3 origin = process->read<Vector3>(pCSPlayerPawn + m_vecOrigin);
|
||||
|
||||
//if ((localOrigin - origin).length2d() > 1000) continue;
|
||||
|
||||
Vector3 head;
|
||||
head.x = origin.x;
|
||||
head.y = origin.y;
|
||||
head.z = origin.z + 75.f;
|
||||
|
||||
Vector3 screenpos = origin.world_to_screen(view_matrix);
|
||||
Vector3 screenhead = head.world_to_screen(view_matrix);
|
||||
|
||||
float height = screenpos.y - screenhead.y;
|
||||
float width = height / 2.4f;
|
||||
if (screenpos.z >= 0.01f) {
|
||||
OverlayCord::Drawing::Pixel health_color = { 75,
|
||||
(unsigned char)(55 + playerHealth * 2),
|
||||
(unsigned char)(255 - playerHealth),
|
||||
255
|
||||
};
|
||||
|
||||
OverlayCord::Drawing::DrawRectangle(
|
||||
mainFrame,
|
||||
screenhead.x - 25.f,
|
||||
screenhead.y,
|
||||
width,
|
||||
height,
|
||||
(localTeam == playerTeam ? team_color : enemy_color)
|
||||
);
|
||||
|
||||
OverlayCord::Drawing::DrawRectangle(
|
||||
mainFrame,
|
||||
screenhead.x - 30.f,
|
||||
screenhead.y + (height * (100 - playerHealth) / 100),
|
||||
2,
|
||||
height - (height * (100 - playerHealth) / 100),
|
||||
health_color
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < 10; i++)
|
||||
OverlayCord::Drawing::DrawCircle(mainFrame, 15, 15, i, enemy_color);
|
||||
|
||||
OverlayCord::Communication::SendFrame(processInfo, mainFrame.Width, mainFrame.Height, mainFrame.Buffer, mainFrame.Size);
|
||||
}
|
||||
|
||||
std::cout << "[overlay] Cleaning frame" << std::endl;
|
||||
OverlayCord::Drawing::CleanFrame(mainFrame);
|
||||
std::cout << "[overlay] Disconnecting from process" << std::endl;
|
||||
OverlayCord::Communication::DisconnectFromProcess(processInfo);
|
||||
|
||||
std::cout << "[cs2] Deataching from process" << std::endl;
|
||||
process->Close();
|
||||
|
||||
std::cout << "[cs2] Press any key to close" << std::endl;
|
||||
std::cin.get();
|
||||
|
||||
return 1;
|
||||
}
|
||||
@@ -0,0 +1,144 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|x64">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<VCProjectVersion>16.0</VCProjectVersion>
|
||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{b87ab66d-73cc-48a1-9d3a-76b2ecbd3a64}</ProjectGuid>
|
||||
<RootNamespace>memoryexternal</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
<ProjectName>cs2-external-esp</ProjectName>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<PlatformToolset>v143</PlatformToolset>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="Shared">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Console</SubSystem>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="memory\memory.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="classes\OverlayCord.h" />
|
||||
<ClInclude Include="classes\vector.hpp" />
|
||||
<ClInclude Include="memory\memory.hpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Resource Files">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="memory\memory.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="memory\memory.hpp">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="classes\OverlayCord.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="classes\vector.hpp">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,213 @@
|
||||
#include "memory.hpp"
|
||||
#include <tlhelp32.h>
|
||||
|
||||
uint32_t pProcess::FindProcessIdByProcessName(const char* ProcessName)
|
||||
{
|
||||
std::wstring wideProcessName;
|
||||
int wideCharLength = MultiByteToWideChar(CP_UTF8, 0, ProcessName, -1, nullptr, 0);
|
||||
if (wideCharLength > 0)
|
||||
{
|
||||
wideProcessName.resize(wideCharLength);
|
||||
MultiByteToWideChar(CP_UTF8, 0, ProcessName, -1, &wideProcessName[0], wideCharLength);
|
||||
}
|
||||
|
||||
HANDLE hPID = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, NULL);
|
||||
PROCESSENTRY32W process_entry_{ };
|
||||
process_entry_.dwSize = sizeof(PROCESSENTRY32W);
|
||||
|
||||
DWORD pid = 0;
|
||||
if (Process32FirstW(hPID, &process_entry_))
|
||||
{
|
||||
do
|
||||
{
|
||||
if (!wcscmp(process_entry_.szExeFile, wideProcessName.c_str()))
|
||||
{
|
||||
pid = process_entry_.th32ProcessID;
|
||||
break;
|
||||
}
|
||||
} while (Process32NextW(hPID, &process_entry_));
|
||||
}
|
||||
CloseHandle(hPID);
|
||||
return pid;
|
||||
}
|
||||
|
||||
uint32_t pProcess::FindProcessIdByWindowName(const char* WindowName)
|
||||
{
|
||||
DWORD process_id = 0;
|
||||
HWND windowHandle = FindWindowA(nullptr, WindowName);
|
||||
if (windowHandle)
|
||||
GetWindowThreadProcessId(windowHandle, &process_id);
|
||||
return process_id;
|
||||
}
|
||||
|
||||
HWND pProcess::GetWindowHandleFromProcessId(DWORD ProcessId) {
|
||||
HWND hwnd = NULL;
|
||||
do {
|
||||
hwnd = FindWindowEx(NULL, hwnd, NULL, NULL);
|
||||
DWORD pid = 0;
|
||||
GetWindowThreadProcessId(hwnd, &pid);
|
||||
if (pid == ProcessId) {
|
||||
TCHAR windowTitle[MAX_PATH];
|
||||
GetWindowText(hwnd, windowTitle, MAX_PATH);
|
||||
if (IsWindowVisible(hwnd) && windowTitle[0] != '\0') {
|
||||
return hwnd;
|
||||
}
|
||||
}
|
||||
} while (hwnd != NULL);
|
||||
return NULL; // No main window found for the given process ID
|
||||
}
|
||||
|
||||
bool pProcess::AttachProcess(const char* ProcessName)
|
||||
{
|
||||
this->pid_ = this->FindProcessIdByProcessName(ProcessName);
|
||||
|
||||
if (pid_)
|
||||
{
|
||||
HMODULE modules[0xFF];
|
||||
MODULEINFO module_info;
|
||||
DWORD _;
|
||||
|
||||
handle_ = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pid_);
|
||||
|
||||
EnumProcessModulesEx(this->handle_, modules, sizeof(modules), &_, LIST_MODULES_64BIT);
|
||||
base_module_.base = (uintptr_t)modules[0];
|
||||
|
||||
GetModuleInformation(this->handle_, modules[0], &module_info, sizeof(module_info));
|
||||
base_module_.size = module_info.SizeOfImage;
|
||||
|
||||
hwnd_ = this->GetWindowHandleFromProcessId(pid_);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool pProcess::AttachWindow(const char* WindowName)
|
||||
{
|
||||
this->pid_ = this->FindProcessIdByWindowName(WindowName);
|
||||
|
||||
if (pid_)
|
||||
{
|
||||
HMODULE modules[0xFF];
|
||||
MODULEINFO module_info;
|
||||
DWORD _;
|
||||
|
||||
handle_ = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pid_);
|
||||
|
||||
EnumProcessModulesEx(this->handle_, modules, sizeof(modules), &_, LIST_MODULES_64BIT);
|
||||
base_module_.base = (uintptr_t)modules[0];
|
||||
|
||||
GetModuleInformation(this->handle_, modules[0], &module_info, sizeof(module_info));
|
||||
base_module_.size = module_info.SizeOfImage;
|
||||
|
||||
hwnd_ = this->GetWindowHandleFromProcessId(pid_);
|
||||
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
ProcessModule pProcess::GetModule(const char* lModule)
|
||||
{
|
||||
std::wstring wideModule;
|
||||
int wideCharLength = MultiByteToWideChar(CP_UTF8, 0, lModule, -1, nullptr, 0);
|
||||
if (wideCharLength > 0)
|
||||
{
|
||||
wideModule.resize(wideCharLength);
|
||||
MultiByteToWideChar(CP_UTF8, 0, lModule, -1, &wideModule[0], wideCharLength);
|
||||
}
|
||||
|
||||
HANDLE handle_module = CreateToolhelp32Snapshot(TH32CS_SNAPMODULE, pid_);
|
||||
MODULEENTRY32W module_entry_{};
|
||||
module_entry_.dwSize = sizeof(MODULEENTRY32W);
|
||||
|
||||
do
|
||||
{
|
||||
if (!wcscmp(module_entry_.szModule, wideModule.c_str()))
|
||||
{
|
||||
CloseHandle(handle_module);
|
||||
return { (DWORD_PTR)module_entry_.modBaseAddr, module_entry_.dwSize };
|
||||
}
|
||||
} while (Module32NextW(handle_module, &module_entry_));
|
||||
|
||||
CloseHandle(handle_module);
|
||||
return { 0, 0 };
|
||||
}
|
||||
|
||||
LPVOID pProcess::Allocate(size_t size_in_bytes)
|
||||
{
|
||||
return VirtualAllocEx(this->handle_, NULL, size_in_bytes, MEM_COMMIT | MEM_RESERVE, PAGE_READWRITE);
|
||||
}
|
||||
|
||||
uintptr_t pProcess::FindSignature(std::vector<uint8_t> signature)
|
||||
{
|
||||
std::unique_ptr<uint8_t[]> data;
|
||||
data = std::make_unique<uint8_t[]>(this->base_module_.size);
|
||||
|
||||
if (!ReadProcessMemory(this->handle_, (void*)(this->base_module_.base), data.get(), this->base_module_.size, NULL)) {
|
||||
return 0x0;
|
||||
}
|
||||
|
||||
for (uintptr_t i = 0; i < this->base_module_.size; i++)
|
||||
{
|
||||
for (uintptr_t j = 0; j < signature.size(); j++)
|
||||
{
|
||||
if (signature.at(j) == 0x00)
|
||||
continue;
|
||||
|
||||
if (*reinterpret_cast<uint8_t*>(reinterpret_cast<uintptr_t>(&data[i + j])) == signature.at(j))
|
||||
{
|
||||
if (j == signature.size() - 1)
|
||||
return this->base_module_.base + i;
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return 0x0;
|
||||
}
|
||||
|
||||
uintptr_t pProcess::FindSignature(ProcessModule target_module, std::vector<uint8_t> signature)
|
||||
{
|
||||
std::unique_ptr<uint8_t[]> data;
|
||||
data = std::make_unique<uint8_t[]>(0xFFFFFFF);
|
||||
|
||||
if (!ReadProcessMemory(this->handle_, (void*)(target_module.base), data.get(), 0xFFFFFFF, NULL)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
for (uintptr_t i = 0; i < 0xFFFFFFF; i++)
|
||||
{
|
||||
for (uintptr_t j = 0; j < signature.size(); j++)
|
||||
{
|
||||
if (signature.at(j) == 0x00)
|
||||
continue;
|
||||
|
||||
if (*reinterpret_cast<uint8_t*>(reinterpret_cast<uintptr_t>(&data[i + j])) == signature.at(j))
|
||||
{
|
||||
if (j == signature.size() - 1)
|
||||
return this->base_module_.base + i;
|
||||
continue;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return 0x0;
|
||||
}
|
||||
|
||||
uintptr_t pProcess::FindCodeCave(uint32_t length_in_bytes)
|
||||
{
|
||||
std::vector<uint8_t> cave_pattern = {};
|
||||
|
||||
for (uint32_t i = 0; i < length_in_bytes; i++) {
|
||||
cave_pattern.push_back(0x00);
|
||||
}
|
||||
|
||||
return FindSignature(cave_pattern);
|
||||
}
|
||||
|
||||
void pProcess::Close()
|
||||
{
|
||||
CloseHandle(handle_);
|
||||
}
|
||||
@@ -0,0 +1,101 @@
|
||||
#ifndef _PPROCESS_HPP_
|
||||
#define _PPROCESS_HPP_
|
||||
|
||||
#include <vector>
|
||||
#include <math.h>
|
||||
#include <Windows.h>
|
||||
#include <TlHelp32.h>
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
#include <Psapi.h>
|
||||
|
||||
struct ProcessModule
|
||||
{
|
||||
uintptr_t base, size;
|
||||
};
|
||||
|
||||
class pProcess
|
||||
{
|
||||
public:
|
||||
DWORD pid_; // process id
|
||||
HANDLE handle_; // handle to process
|
||||
HWND hwnd_; // window handle
|
||||
ProcessModule base_module_;
|
||||
|
||||
public:
|
||||
bool AttachProcess(const char* process_name);
|
||||
bool AttachWindow(const char* window_name);
|
||||
void Close();
|
||||
|
||||
public:
|
||||
ProcessModule GetModule(const char* module_name);
|
||||
LPVOID Allocate(size_t size_in_bytes);
|
||||
uintptr_t FindCodeCave(uint32_t length_in_bytes);
|
||||
uintptr_t FindSignature(std::vector<uint8_t> signature);
|
||||
uintptr_t FindSignature(ProcessModule target_module, std::vector<uint8_t> signature);
|
||||
|
||||
template<class T>
|
||||
uintptr_t ReadOffsetFromSignature(std::vector<uint8_t> signature, uint8_t offset) // offset example: "FF 05 ->22628B01<-" offset is 2
|
||||
{
|
||||
uintptr_t pattern_address = this->FindSignature(signature);
|
||||
if (!pattern_address)
|
||||
return 0x0;
|
||||
|
||||
T offset_value = this->read<T>(pattern_address + offset);
|
||||
return pattern_address + offset_value + offset + sizeof(T);
|
||||
}
|
||||
|
||||
bool read_raw(uintptr_t address, void* buffer, size_t size)
|
||||
{
|
||||
SIZE_T bytesRead;
|
||||
if (ReadProcessMemory(this->handle_, reinterpret_cast<LPCVOID>(address), buffer, size, &bytesRead))
|
||||
{
|
||||
return bytesRead == size;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
template<class T>
|
||||
void write(uintptr_t address, T value)
|
||||
{
|
||||
WriteProcessMemory(handle_, (void*)address, &value, sizeof(T), 0);
|
||||
}
|
||||
|
||||
template<class T>
|
||||
T read(uintptr_t address)
|
||||
{
|
||||
T buffer{};
|
||||
ReadProcessMemory(handle_, (void*)address, &buffer, sizeof(T), 0);
|
||||
return buffer;
|
||||
}
|
||||
|
||||
void write_bytes(uintptr_t addr, std::vector<uint8_t> patch)
|
||||
{
|
||||
WriteProcessMemory(handle_, (void*)addr, &patch[0], patch.size(), 0);
|
||||
}
|
||||
|
||||
uintptr_t read_multi_address(uintptr_t ptr, std::vector<uintptr_t> offsets)
|
||||
{
|
||||
uintptr_t buffer = ptr;
|
||||
for (int i = 0; i < offsets.size(); i++)
|
||||
buffer = this->read<uintptr_t>(buffer + offsets[i]);
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
T read_multi(uintptr_t base, std::vector<uintptr_t> offsets) {
|
||||
uintptr_t buffer = base;
|
||||
for (int i = 0; i < offsets.size() - 1; i++)
|
||||
{
|
||||
buffer = this->read<uintptr_t>(buffer + offsets[i]);
|
||||
}
|
||||
return this->read<T>(buffer + offsets.back());
|
||||
}
|
||||
|
||||
private:
|
||||
uint32_t FindProcessIdByProcessName(const char* process_name);
|
||||
uint32_t FindProcessIdByWindowName(const char* window_name);
|
||||
HWND GetWindowHandleFromProcessId(DWORD ProcessId);
|
||||
};
|
||||
#endif
|
||||
Reference in New Issue
Block a user