174 lines
4.0 KiB
C++
174 lines
4.0 KiB
C++
/*
|
|
* https://github.com/SamuelTulach/OverlayCord
|
|
*/
|
|
|
|
#ifndef OVERLAYCORD_H
|
|
#define OVERLAYCORD_H
|
|
|
|
#include <Windows.h>
|
|
#include <iostream>
|
|
#include <string>
|
|
|
|
namespace OverlayCord
|
|
{
|
|
namespace Communication
|
|
{
|
|
typedef struct _Header
|
|
{
|
|
UINT Magic;
|
|
UINT FrameCount;
|
|
UINT NoClue;
|
|
UINT Width;
|
|
UINT Height;
|
|
BYTE Buffer[1];
|
|
} Header;
|
|
|
|
typedef struct _ConnectedProcessInfo
|
|
{
|
|
UINT ProcessId;
|
|
HANDLE File;
|
|
Header* MappedAddress;
|
|
} ConnectedProcessInfo;
|
|
|
|
inline bool ConnectToProcess(ConnectedProcessInfo& processInfo)
|
|
{
|
|
std::string mappedFilename = "DiscordOverlay_Framebuffer_Memory_" + std::to_string(processInfo.ProcessId);
|
|
processInfo.File = OpenFileMappingA(FILE_MAP_ALL_ACCESS, false, mappedFilename.c_str());
|
|
if (!processInfo.File || processInfo.File == INVALID_HANDLE_VALUE)
|
|
return false;
|
|
|
|
processInfo.MappedAddress = static_cast<Header*>(MapViewOfFile(processInfo.File, FILE_MAP_ALL_ACCESS, 0, 0, 0));
|
|
return processInfo.MappedAddress;
|
|
}
|
|
|
|
inline void DisconnectFromProcess(ConnectedProcessInfo& processInfo)
|
|
{
|
|
UnmapViewOfFile(processInfo.MappedAddress);
|
|
processInfo.MappedAddress = nullptr;
|
|
|
|
CloseHandle(processInfo.File);
|
|
processInfo.File = nullptr;
|
|
}
|
|
|
|
inline void SendFrame(ConnectedProcessInfo& processInfo, UINT width, UINT height, void* frame, UINT size)
|
|
{
|
|
// frame is in B8G8R8A8 format
|
|
// size can be nearly anything since it will get resized
|
|
// for the screen appropriately, although the maximum size is
|
|
// game window width * height * 4 (BGRA)
|
|
processInfo.MappedAddress->Width = width;
|
|
processInfo.MappedAddress->Height = height;
|
|
|
|
memcpy(processInfo.MappedAddress->Buffer, frame, size);
|
|
|
|
processInfo.MappedAddress->FrameCount++; // this will cause the internal module to copy over the framebuffer
|
|
}
|
|
}
|
|
|
|
namespace Drawing
|
|
{
|
|
typedef struct _Frame
|
|
{
|
|
UINT Width;
|
|
UINT Height;
|
|
UINT Size;
|
|
void* Buffer;
|
|
} Frame;
|
|
|
|
typedef struct _Pixel
|
|
{
|
|
BYTE B, G, R, A;
|
|
} Pixel;
|
|
|
|
inline Frame CreateFrame(UINT width, UINT height)
|
|
{
|
|
Frame output;
|
|
output.Width = width;
|
|
output.Height = height;
|
|
output.Size = width * height * 4;
|
|
|
|
output.Buffer = malloc(output.Size);
|
|
memset(output.Buffer, 0, output.Size);
|
|
|
|
return output;
|
|
}
|
|
|
|
inline void CleanFrame(Frame& frame)
|
|
{
|
|
memset(frame.Buffer, 0, frame.Size);
|
|
}
|
|
|
|
inline void SetPixel(Frame& frame, UINT x, UINT y, Pixel color)
|
|
{
|
|
if (x < frame.Width && y < frame.Height)
|
|
{
|
|
Pixel* buf = static_cast<Pixel*>(frame.Buffer);
|
|
buf[y * frame.Width + x] = color;
|
|
}
|
|
}
|
|
|
|
inline void DrawLine(Frame& frame, UINT x1, UINT y1, UINT x2, UINT y2, Pixel color)
|
|
{
|
|
int dx = abs(static_cast<int>(x2 - x1)), sx = x1 < x2 ? 1 : -1;
|
|
int dy = -abs(static_cast<int>(y2 - y1)), sy = y1 < y2 ? 1 : -1;
|
|
int err = dx + dy, e2;
|
|
|
|
while (true)
|
|
{
|
|
SetPixel(frame, x1, y1, color);
|
|
if (x1 == x2 && y1 == y2)
|
|
break;
|
|
e2 = 2 * err;
|
|
if (e2 >= dy) { err += dy; x1 += sx; }
|
|
if (e2 <= dx) { err += dx; y1 += sy; }
|
|
}
|
|
}
|
|
|
|
inline void DrawRectangle(Frame& frame, UINT x1, UINT y1, UINT width, UINT height, Pixel color)
|
|
{
|
|
for (UINT x = x1; x < x1 + width; x++)
|
|
{
|
|
SetPixel(frame, x, y1, color);
|
|
SetPixel(frame, x, y1 + height - 1, color);
|
|
}
|
|
|
|
for (UINT y = y1; y < y1 + height; y++)
|
|
{
|
|
SetPixel(frame, x1, y, color);
|
|
SetPixel(frame, x1 + width - 1, y, color);
|
|
}
|
|
}
|
|
|
|
inline void DrawCircle(Frame& frame, UINT x0, UINT y0, UINT radius, Pixel color)
|
|
{
|
|
int x = radius;
|
|
int y = 0;
|
|
int radiusError = 1 - x;
|
|
|
|
while (x >= y)
|
|
{
|
|
SetPixel(frame, x0 + x, y0 + y, color);
|
|
SetPixel(frame, x0 - x, y0 + y, color);
|
|
SetPixel(frame, x0 - x, y0 - y, color);
|
|
SetPixel(frame, x0 + x, y0 - y, color);
|
|
SetPixel(frame, x0 + y, y0 + x, color);
|
|
SetPixel(frame, x0 - y, y0 + x, color);
|
|
SetPixel(frame, x0 - y, y0 - x, color);
|
|
SetPixel(frame, x0 + y, y0 - x, color);
|
|
|
|
y++;
|
|
if (radiusError < 0)
|
|
{
|
|
radiusError += 2 * y + 1;
|
|
}
|
|
else
|
|
{
|
|
x--;
|
|
radiusError += 2 * (y - x + 1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif |