Fix reading bones for skeleton_esp & head_tracker

This commit is contained in:
prabhatKrMishra
2025-01-13 11:52:01 +05:30
parent 7b9b662f49
commit fef5fe11d1
+4 -4
View File
@@ -154,14 +154,14 @@ void CGame::loop() {
if (player.origin.x == 0 && player.origin.y == 0) continue; if (player.origin.x == 0 && player.origin.y == 0) continue;
if (config::show_skeleton_esp) { if (config::show_skeleton_esp) {
player.gameSceneNode = process->read<uint64_t>(player.pCSPlayerPawn + 0x308); player.gameSceneNode = process->read<uintptr_t>(player.pCSPlayerPawn + updater::offsets::m_pGameSceneNode);
player.boneArray = process->read<uint64_t>(player.gameSceneNode + 0x170 + 0x80); player.boneArray = process->read<uintptr_t>(player.gameSceneNode + 0x1F0);
player.ReadBones(); player.ReadBones();
} }
if (config::show_head_tracker && !config::show_skeleton_esp) { if (config::show_head_tracker && !config::show_skeleton_esp) {
player.gameSceneNode = process->read<uint64_t>(player.pCSPlayerPawn + 0x308); player.gameSceneNode = process->read<uintptr_t>(player.pCSPlayerPawn + updater::offsets::m_pGameSceneNode);
player.boneArray = process->read<uint64_t>(player.gameSceneNode + 0x170 + 0x80); player.boneArray = process->read<uintptr_t>(player.gameSceneNode + 0x1F0);
player.ReadHead(); player.ReadHead();
} }