Fix reading bones for skeleton_esp & head_tracker
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@@ -154,14 +154,14 @@ void CGame::loop() {
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if (player.origin.x == 0 && player.origin.y == 0) continue;
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if (player.origin.x == 0 && player.origin.y == 0) continue;
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if (config::show_skeleton_esp) {
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if (config::show_skeleton_esp) {
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player.gameSceneNode = process->read<uint64_t>(player.pCSPlayerPawn + 0x308);
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player.gameSceneNode = process->read<uintptr_t>(player.pCSPlayerPawn + updater::offsets::m_pGameSceneNode);
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player.boneArray = process->read<uint64_t>(player.gameSceneNode + 0x170 + 0x80);
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player.boneArray = process->read<uintptr_t>(player.gameSceneNode + 0x1F0);
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player.ReadBones();
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player.ReadBones();
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}
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}
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if (config::show_head_tracker && !config::show_skeleton_esp) {
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if (config::show_head_tracker && !config::show_skeleton_esp) {
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player.gameSceneNode = process->read<uint64_t>(player.pCSPlayerPawn + 0x308);
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player.gameSceneNode = process->read<uintptr_t>(player.pCSPlayerPawn + updater::offsets::m_pGameSceneNode);
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player.boneArray = process->read<uint64_t>(player.gameSceneNode + 0x170 + 0x80);
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player.boneArray = process->read<uintptr_t>(player.gameSceneNode + 0x1F0);
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player.ReadHead();
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player.ReadHead();
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}
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}
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