From fef5fe11d1ad6adaad2f16dfc2019b76d22a3b01 Mon Sep 17 00:00:00 2001 From: prabhatKrMishra Date: Mon, 13 Jan 2025 11:52:01 +0530 Subject: [PATCH] Fix reading bones for skeleton_esp & head_tracker --- memory-external/hacks/reader.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/memory-external/hacks/reader.cpp b/memory-external/hacks/reader.cpp index a51589a..80f0cff 100644 --- a/memory-external/hacks/reader.cpp +++ b/memory-external/hacks/reader.cpp @@ -154,14 +154,14 @@ void CGame::loop() { if (player.origin.x == 0 && player.origin.y == 0) continue; if (config::show_skeleton_esp) { - player.gameSceneNode = process->read(player.pCSPlayerPawn + 0x308); - player.boneArray = process->read(player.gameSceneNode + 0x170 + 0x80); + player.gameSceneNode = process->read(player.pCSPlayerPawn + updater::offsets::m_pGameSceneNode); + player.boneArray = process->read(player.gameSceneNode + 0x1F0); player.ReadBones(); } if (config::show_head_tracker && !config::show_skeleton_esp) { - player.gameSceneNode = process->read(player.pCSPlayerPawn + 0x308); - player.boneArray = process->read(player.gameSceneNode + 0x170 + 0x80); + player.gameSceneNode = process->read(player.pCSPlayerPawn + updater::offsets::m_pGameSceneNode); + player.boneArray = process->read(player.gameSceneNode + 0x1F0); player.ReadHead(); }