Update bone array offset from 0x1F0 to 0x210 for skeleton ESP and head tracker

This commit is contained in:
raz461
2025-09-06 00:26:48 +02:00
parent d7ec7db5ec
commit f052c9c5f2
+4 -2
View File
@@ -167,15 +167,17 @@ void CGame::loop() {
if (config::render_distance != -1 && (localOrigin - player.origin).length2d() > config::render_distance) continue;
if (player.origin.x == 0 && player.origin.y == 0) continue;
// Bone array offset updated from 0x1F0 to 0x210 (m_modelState + 128)
if (config::show_skeleton_esp) {
player.gameSceneNode = process->read<uintptr_t>(player.pCSPlayerPawn + updater::offsets::m_pGameSceneNode);
player.boneArray = process->read<uintptr_t>(player.gameSceneNode + 0x1F0);
player.boneArray = process->read<uintptr_t>(player.gameSceneNode + 0x210);
player.ReadBones();
}
// Apply the same fix here
if (config::show_head_tracker && !config::show_skeleton_esp) {
player.gameSceneNode = process->read<uintptr_t>(player.pCSPlayerPawn + updater::offsets::m_pGameSceneNode);
player.boneArray = process->read<uintptr_t>(player.gameSceneNode + 0x1F0);
player.boneArray = process->read<uintptr_t>(player.gameSceneNode + 0x210);
player.ReadHead();
}