Update bone array offset from 0x1F0 to 0x210 for skeleton ESP and head tracker
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@@ -167,15 +167,17 @@ void CGame::loop() {
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if (config::render_distance != -1 && (localOrigin - player.origin).length2d() > config::render_distance) continue;
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if (player.origin.x == 0 && player.origin.y == 0) continue;
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// Bone array offset updated from 0x1F0 to 0x210 (m_modelState + 128)
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if (config::show_skeleton_esp) {
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player.gameSceneNode = process->read<uintptr_t>(player.pCSPlayerPawn + updater::offsets::m_pGameSceneNode);
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player.boneArray = process->read<uintptr_t>(player.gameSceneNode + 0x1F0);
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player.boneArray = process->read<uintptr_t>(player.gameSceneNode + 0x210);
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player.ReadBones();
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}
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// Apply the same fix here
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if (config::show_head_tracker && !config::show_skeleton_esp) {
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player.gameSceneNode = process->read<uintptr_t>(player.pCSPlayerPawn + updater::offsets::m_pGameSceneNode);
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player.boneArray = process->read<uintptr_t>(player.gameSceneNode + 0x1F0);
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player.boneArray = process->read<uintptr_t>(player.gameSceneNode + 0x210);
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player.ReadHead();
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}
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