Reviewed #30 pull request

- Added customizable colors in the configuration
- Cleaned code just a bit
- Updated offsets to the latest game version

Thnaks @ifBars for great ideas in with his pull request
This commit is contained in:
IMXNOOBX
2023-10-12 12:50:49 +02:00
parent 61940cb6cc
commit 889cee1aa0
7 changed files with 283 additions and 275 deletions
+61 -16
View File
@@ -26,16 +26,53 @@ namespace config {
automatic_update = data["automatic_update"];
if (data["render_distance"].is_number())
render_distance = data["render_distance"];
if (data["show_distance"].is_boolean())
show_distance = data["show_distance"];
if (data["show_armor"].is_boolean())
show_armor = data["show_armor"];
if (data["rainbow"].is_boolean())
rainbow = data["rainbow"];
if (data["rainbow_speed"].is_number())
rainbow_speed = data["rainbow_speed"];
if (data["head_tracker"].is_boolean())
head_tracker = data["head_tracker"];
if (data["flag_render_distance"].is_number())
flag_render_distance = data["flag_render_distance"];
if (data["show_extra_flags"].is_boolean())
show_extra_flags = data["show_extra_flags"];
if (data.find("esp_box_color_team") != data.end()) {
esp_box_color_team = {
data["esp_box_color_team"][0].get<int>(),
data["esp_box_color_team"][1].get<int>(),
data["esp_box_color_team"][2].get<int>()
};
}
if (data.find("esp_box_color_enemy") != data.end()) {
esp_box_color_enemy = {
data["esp_box_color_enemy"][0].get<int>(),
data["esp_box_color_enemy"][1].get<int>(),
data["esp_box_color_enemy"][2].get<int>()
};
}
if (data.find("esp_name_color") != data.end()) {
esp_name_color = {
data["esp_name_color"][0].get<int>(),
data["esp_name_color"][1].get<int>(),
data["esp_name_color"][2].get<int>()
};
}
if (data.find("esp_distance_color") != data.end()) {
esp_distance_color = {
data["esp_distance_color"][0].get<int>(),
data["esp_distance_color"][1].get<int>(),
data["esp_distance_color"][2].get<int>()
};
}
//if (data["show_distance"].is_boolean())
// show_distance = data["show_distance"];
//if (data["show_armor"].is_boolean())
// show_armor = data["show_armor"];
//if (data["rainbow"].is_boolean())
// rainbow = data["rainbow"];
//if (data["rainbow_speed"].is_number())
// rainbow_speed = data["rainbow_speed"];
//if (data["head_tracker"].is_boolean())
// head_tracker = data["head_tracker"];
return true;
}
@@ -46,12 +83,20 @@ namespace config {
data["team_esp"] = team_esp;
data["automatic_update"] = automatic_update;
data["render_distance"] = render_distance;
data["show_distance"] = show_distance;
data["show_armor"] = show_armor;
data["rainbow"] = rainbow;
data["rainbow_speed"] = rainbow_speed;
data["head_tracker"] = head_tracker;
data["flag_render_distance"] = flag_render_distance;
data["show_extra_flags"] = show_extra_flags;
data["esp_box_color_team"] = { esp_box_color_team.r, esp_box_color_team.g, esp_box_color_team.b };
data["esp_box_color_enemy"] = { esp_box_color_enemy.r, esp_box_color_enemy.g, esp_box_color_enemy.b };
data["esp_name_color"] = { esp_name_color.r, esp_name_color.g, esp_name_color.b };
data["esp_distance_color"] = { esp_distance_color.r, esp_distance_color.g, esp_distance_color.b };
//data["show_distance"] = show_distance;
//data["show_armor"] = show_armor;
//data["rainbow"] = rainbow;
//data["rainbow_speed"] = rainbow_speed;
//data["head_tracker"] = head_tracker;
std::ofstream output(file_path);
output << std::setw(4) << data << std::endl;
output.close();