Files
cs2-external-esp/memory-external/classes/config.cpp
T
IMXNOOBX 889cee1aa0 Reviewed #30 pull request
- Added customizable colors in the configuration
- Cleaned code just a bit
- Updated offsets to the latest game version

Thnaks @ifBars for great ideas in with his pull request
2023-10-12 12:50:49 +02:00

105 lines
3.0 KiB
C++

#include "config.hpp"
namespace config {
bool read() {
if (!updater::file_good(file_path)) {
save();
return false;
}
std::ifstream f(file_path);
json data;
try {
data = json::parse(f);
}
catch (const std::exception& e) {
save();
}
if (data.empty())
return false;
if (data["team_esp"].is_boolean())
team_esp = data["team_esp"];
if (data["automatic_update"].is_boolean())
automatic_update = data["automatic_update"];
if (data["render_distance"].is_number())
render_distance = data["render_distance"];
if (data["flag_render_distance"].is_number())
flag_render_distance = data["flag_render_distance"];
if (data["show_extra_flags"].is_boolean())
show_extra_flags = data["show_extra_flags"];
if (data.find("esp_box_color_team") != data.end()) {
esp_box_color_team = {
data["esp_box_color_team"][0].get<int>(),
data["esp_box_color_team"][1].get<int>(),
data["esp_box_color_team"][2].get<int>()
};
}
if (data.find("esp_box_color_enemy") != data.end()) {
esp_box_color_enemy = {
data["esp_box_color_enemy"][0].get<int>(),
data["esp_box_color_enemy"][1].get<int>(),
data["esp_box_color_enemy"][2].get<int>()
};
}
if (data.find("esp_name_color") != data.end()) {
esp_name_color = {
data["esp_name_color"][0].get<int>(),
data["esp_name_color"][1].get<int>(),
data["esp_name_color"][2].get<int>()
};
}
if (data.find("esp_distance_color") != data.end()) {
esp_distance_color = {
data["esp_distance_color"][0].get<int>(),
data["esp_distance_color"][1].get<int>(),
data["esp_distance_color"][2].get<int>()
};
}
//if (data["show_distance"].is_boolean())
// show_distance = data["show_distance"];
//if (data["show_armor"].is_boolean())
// show_armor = data["show_armor"];
//if (data["rainbow"].is_boolean())
// rainbow = data["rainbow"];
//if (data["rainbow_speed"].is_number())
// rainbow_speed = data["rainbow_speed"];
//if (data["head_tracker"].is_boolean())
// head_tracker = data["head_tracker"];
return true;
}
void save() {
json data;
data["team_esp"] = team_esp;
data["automatic_update"] = automatic_update;
data["render_distance"] = render_distance;
data["flag_render_distance"] = flag_render_distance;
data["show_extra_flags"] = show_extra_flags;
data["esp_box_color_team"] = { esp_box_color_team.r, esp_box_color_team.g, esp_box_color_team.b };
data["esp_box_color_enemy"] = { esp_box_color_enemy.r, esp_box_color_enemy.g, esp_box_color_enemy.b };
data["esp_name_color"] = { esp_name_color.r, esp_name_color.g, esp_name_color.b };
data["esp_distance_color"] = { esp_distance_color.r, esp_distance_color.g, esp_distance_color.b };
//data["show_distance"] = show_distance;
//data["show_armor"] = show_armor;
//data["rainbow"] = rainbow;
//data["rainbow_speed"] = rainbow_speed;
//data["head_tracker"] = head_tracker;
std::ofstream output(file_path);
output << std::setw(4) << data << std::endl;
output.close();
}
}