Update auto_updater.cpp
- Add C4 Offsets
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@@ -195,7 +195,13 @@ namespace updater {
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offsets::dwViewMatrix = data["dwViewMatrix"];
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if (data["dwBuildNumber"].is_number())
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offsets::dwBuildNumber = data["dwBuildNumber"];
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if (data["dwPlantedC4"].is_number())
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offsets::dwPlantedC4 = data["dwPlantedC4"];
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if (data["m_vecAbsOrigin"].is_number())
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offsets::m_vecAbsOrigin = data["m_vecAbsOrigin"];
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if (data["m_pGameSceneNode"].is_number())
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offsets::m_pGameSceneNode = data["m_pGameSceneNode"];
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if (data["m_bIsDefusing"].is_number())
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offsets::m_bIsDefusing = data["m_bIsDefusing"];
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if (data["m_szName"].is_number())
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@@ -227,7 +233,10 @@ namespace updater {
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data["dwEntityList"] = offsets::dwEntityList;
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data["dwViewMatrix"] = offsets::dwViewMatrix;
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data["dwBuildNumber"] = offsets::dwBuildNumber;
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data["dwPlantedC4"] = offsets::dwPlantedC4;
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data["m_vecAbsOrigin"] = offsets::m_vecAbsOrigin;
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data["m_pGameSceneNode"] = offsets::m_pGameSceneNode;
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data["m_bIsDefusing"] = offsets::m_bIsDefusing;
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data["m_szName"] = offsets::m_szName;
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data["m_pClippingWeapon"] = offsets::m_pClippingWeapon;
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