Improve isFlashed flag

- Improvement upon the player is flashed flag by using the FlashOverlayAlpha to check if their vision is still blocked or not (provides a more consistent notice of if the player is flashed)
This commit is contained in:
ifBars
2023-10-27 19:09:16 -06:00
parent 6b94be7916
commit 401c9a3aa8
4 changed files with 7 additions and 7 deletions
+1 -1
View File
@@ -47,7 +47,7 @@ namespace updater {
inline std::ptrdiff_t m_iAccount = 0x40;
inline std::ptrdiff_t m_vecAbsOrigin = 0xC8;
inline std::ptrdiff_t m_pGameSceneNode = 0x310;
inline std::ptrdiff_t m_flFlashDuration = 0x1450;
inline std::ptrdiff_t m_flFlashOverlayAlpha = 0x1444;
inline std::ptrdiff_t m_bIsDefusing = 0x1390;
inline std::ptrdiff_t m_szName = 0xC18;
inline std::ptrdiff_t m_pClippingWeapon = 0x1290;