Merge branch 'ifBars-main'

This commit is contained in:
IMXNOOBX
2023-10-14 12:52:06 +02:00
8 changed files with 66 additions and 78 deletions
+11 -6
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@@ -184,17 +184,20 @@ namespace updater {
if (data.empty())
return false;
if (data["build_number"].is_number())
build_number = data["build_number"];
if (data["dwLocalPlayer"].is_number())
offsets::dwLocalPlayer = data["dwLocalPlayer"];
if (data["dwEntityList"].is_number())
offsets::dwEntityList = data["dwEntityList"];
if (data["dwViewMatrix"].is_number())
offsets::dwViewMatrix = data["dwViewMatrix"];
if (data["dwBuildNumber"].is_number())
offsets::dwBuildNumber = data["dwBuildNumber"];
if (data["m_iPawnArmor"].is_number())
offsets::m_iPawnArmor = data["m_iPawnArmor"];
if (data["dwPawnHealth"].is_number())
offsets::dwPawnHealth = data["dwPawnHealth"];
if (data["m_iHealth"].is_number())
offsets::m_iHealth = data["m_iHealth"];
if (data["dwPlayerPawn"].is_number())
offsets::dwPlayerPawn = data["dwPlayerPawn"];
if (data["dwSanitizedName"].is_number())
@@ -210,12 +213,14 @@ namespace updater {
void save() {
json data;
data["build_number"] = build_number;
data["dwLocalPlayer"] = offsets::dwLocalPlayer;
data["dwEntityList"] = offsets::dwEntityList;
data["dwViewMatrix"] = offsets::dwViewMatrix;
data["dwBuildNumber"] = offsets::dwBuildNumber;
data["m_iPawnArmor"] = offsets::m_iPawnArmor;
data["dwPawnHealth"] = offsets::dwPawnHealth;
data["m_iHealth"] = offsets::m_iHealth;
data["dwPlayerPawn"] = offsets::dwPlayerPawn;
data["dwSanitizedName"] = offsets::dwSanitizedName;
data["m_iTeamNum"] = offsets::m_iTeamNum;
+9 -7
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@@ -30,14 +30,16 @@ namespace updater {
const inline std::string github_repo_api = "https://api.github.com/repos/IMXNOOBX/cs2-external-esp/commits";
const inline std::string raw_updated_offets = "https://github.com/IMXNOOBX/cs2-external-esp/raw/main/offsets/offsets.json";
namespace offsets {
inline std::ptrdiff_t dwLocalPlayer = 0x1877CF8;
inline std::ptrdiff_t dwEntityList = 0x178A808;
inline std::ptrdiff_t dwViewMatrix = 0x18787E0;
inline int build_number = 13962;
inline std::ptrdiff_t m_iPawnArmor = 0x80c;
inline std::ptrdiff_t dwPawnHealth = 0x808;
inline std::ptrdiff_t dwPlayerPawn = 0x7FC;
namespace offsets {
inline std::ptrdiff_t dwLocalPlayer = 0x17DE508;
inline std::ptrdiff_t dwEntityList = 0x178FC88;
inline std::ptrdiff_t dwViewMatrix = 0x187DAB0;
inline std::ptrdiff_t dwBuildNumber = 0x487514;
inline std::ptrdiff_t m_iHealth = 0x32C;
inline std::ptrdiff_t dwPlayerPawn = 0x7BC;
inline std::ptrdiff_t dwSanitizedName = 0x720;
inline std::ptrdiff_t m_iTeamNum = 0x3BF;
inline std::ptrdiff_t m_vecOrigin = 0x1214;
-6
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@@ -29,12 +29,6 @@ namespace config {
inline int flag_render_distance = 200;
inline bool show_extra_flags = false;
//inline bool show_distance = false;
//inline bool show_armor = false;
//inline bool head_tracker = false;
//inline bool rainbow = false;
//inline float rainbow_speed = 0.001f;
inline RGB esp_box_color_team = { 75, 175, 75 };
inline RGB esp_box_color_enemy = { 175, 75, 75 };
inline RGB esp_name_color = { 75, 75, 175 };
+12 -36
View File
@@ -5,23 +5,20 @@
#include "../classes/render.hpp"
#include "../classes/config.hpp"
namespace hack {
std::shared_ptr<pProcess> process;
ProcessModule base_module;
//const float pi = 3.14159265358979323846f;
ProcessModule base_client;
ProcessModule base_engine;
void loop() {
const uintptr_t localPlayer = process->read<uintptr_t>(base_module.base + updater::offsets::dwLocalPlayer);
const uintptr_t localPlayer = process->read<uintptr_t>(base_client.base + updater::offsets::dwLocalPlayer);
if (!localPlayer)
return;
const int localTeam = process->read<int>(localPlayer + updater::offsets::m_iTeamNum);
const view_matrix_t view_matrix = process->read<view_matrix_t>(base_module.base + updater::offsets::dwViewMatrix);
const view_matrix_t view_matrix = process->read<view_matrix_t>(base_client.base + updater::offsets::dwViewMatrix);
const Vector3 localOrigin = process->read<Vector3>(localPlayer + updater::offsets::m_vecOrigin);
const uintptr_t entity_list = process->read<uintptr_t>(base_module.base + updater::offsets::dwEntityList);
const uintptr_t entity_list = process->read<uintptr_t>(base_client.base + updater::offsets::dwEntityList);
int playerIndex = 0;
uintptr_t list_entry;
@@ -41,13 +38,6 @@ namespace hack {
if (!player)
continue;
const int playerHealth = process->read<int>(player + updater::offsets::dwPawnHealth);
const int playerArmor = process->read<int>(player + updater::offsets::m_iPawnArmor);
if (playerHealth <= 0 || playerHealth > 100)
continue;
/**
* Skip rendering your own character and teammates
*
@@ -65,14 +55,16 @@ namespace hack {
if (!list_entry2)
continue;
const uintptr_t pCSPlayerPawn = process->read<uintptr_t>(list_entry2 + 120 * (playerPawn & 0x1FF));
if (!pCSPlayerPawn)
continue;
if (config::team_esp && (pCSPlayerPawn == localPlayer))
const int playerHealth = process->read<int>(pCSPlayerPawn + updater::offsets::m_iHealth);
if (playerHealth <= 0 || playerHealth > 100)
continue;
if (config::team_esp && (pCSPlayerPawn == localPlayer))
continue;
std::string playerName = "Invalid Name";
const DWORD64 playerNameAddress = process->read<DWORD64>(player + updater::offsets::dwSanitizedName);
@@ -86,16 +78,13 @@ namespace hack {
const Vector3 origin = process->read<Vector3>(pCSPlayerPawn + updater::offsets::m_vecOrigin);
const Vector3 head = { origin.x, origin.y, origin.z + 75.f };
const Vector3 head2 = { origin.x + 10, origin.y + 10, origin.z + 75.f };
const Vector3 localOrigin = process->read<Vector3>(localPlayer + updater::offsets::m_vecOrigin);
if (config::render_distance != -1 && (localOrigin - origin).length2d() > config::render_distance)
continue;
if ((localOrigin - origin).length2d() < 5)
if ((localOrigin - origin).length2d() < 10)
continue;
const Vector3 screenPos = origin.world_to_screen(view_matrix);
const Vector3 screenHead = head.world_to_screen(view_matrix);
@@ -107,7 +96,7 @@ namespace hack {
if (screenPos.z >= 0.01f) {
float distance = localOrigin.calculate_distance(origin);
int roundedDistance = std::round(distance / 10);
int roundedDistance = std::round(distance / 10.f);
render::DrawBorderBox(
g::hdcBuffer,
@@ -164,20 +153,7 @@ namespace hack {
render::RenderText(
g::hdcBuffer,
screenHead.x + (width / 2 + 5),
screenHead.y + 21,
(std::to_string(playerArmor) + "armor").c_str(),
RGB(
(255 - playerArmor),
(55 + playerArmor * 2),
75
),
10
);
render::RenderText(
g::hdcBuffer,
screenHead.x + (width / 2 + 5),
screenHead.y + 32,
screenHead.y + 20,
(std::to_string(roundedDistance) + "m away").c_str(),
config::esp_distance_color,
10
+16 -6
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@@ -92,15 +92,25 @@ int main() {
else
std::cout << "[updater] Error reading offsets file, reseting to the default state\n" << std::endl;
std::cout << "[warn] If the esp doesnt work, consider updating offsets manually in the file offsets.json" << std::endl;
do {
hack::base_module = hack::process->GetModule("client.dll");
if (hack::base_module.base == 0) {
hack::base_client = hack::process->GetModule("client.dll");
hack::base_engine = hack::process->GetModule("engine2.dll");
if (hack::base_client.base == 0 || hack::base_engine.base == 0) {
std::this_thread::sleep_for(std::chrono::seconds(1));
std::cout << "[cs2] Failed to find module client.dll, waiting for the game to load it..." << std::endl;
std::cout << "[cs2] Failed to find module client.dll/engine2.dll, waiting for the game to load it..." << std::endl;
}
} while (hack::base_module.base == 0);
} while (hack::base_client.base == 0 || hack::base_engine.base == 0);
const uintptr_t buildNumber = hack::process->read<uintptr_t>(hack::base_engine.base + updater::offsets::dwBuildNumber);
if (buildNumber != updater::build_number) {
std::cout << "[cs2] Build number doesnt match, the game has been updated and this esp most likely wont work." << std::endl;
std::cout << "[warn] If the esp doesnt work, consider updating offsets manually in the file offsets.json" << std::endl;
std::cout << "[cs2] Press any key to continue" << std::endl;
std::cin.get();
}
else {
std::cout << "[cs2] Offsets seem to be up to date! have fun!" << std::endl;
}
std::cout << "[overlay] Waiting to focus game to create the overlay..." << std::endl;
std::cout << "[overlay] Make sure your game is in \"Full Screen Windowed\"" << std::endl;
+11 -11
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@@ -71,10 +71,10 @@ bool pProcess::AttachProcess(const char* ProcessName)
handle_ = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pid_);
EnumProcessModulesEx(this->handle_, modules, sizeof(modules), &_, LIST_MODULES_64BIT);
base_module_.base = (uintptr_t)modules[0];
base_client_.base = (uintptr_t)modules[0];
GetModuleInformation(this->handle_, modules[0], &module_info, sizeof(module_info));
base_module_.size = module_info.SizeOfImage;
base_client_.size = module_info.SizeOfImage;
hwnd_ = this->GetWindowHandleFromProcessId(pid_);
@@ -105,10 +105,10 @@ bool pProcess::AttachProcessHj(const char* ProcessName)
}
EnumProcessModulesEx(this->handle_, modules, sizeof(modules), &_, LIST_MODULES_64BIT);
base_module_.base = (uintptr_t)modules[0];
base_client_.base = (uintptr_t)modules[0];
GetModuleInformation(this->handle_, modules[0], &module_info, sizeof(module_info));
base_module_.size = module_info.SizeOfImage;
base_client_.size = module_info.SizeOfImage;
hwnd_ = this->GetWindowHandleFromProcessId(pid_);
@@ -132,10 +132,10 @@ bool pProcess::AttachWindow(const char* WindowName)
handle_ = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pid_);
EnumProcessModulesEx(this->handle_, modules, sizeof(modules), &_, LIST_MODULES_64BIT);
base_module_.base = (uintptr_t)modules[0];
base_client_.base = (uintptr_t)modules[0];
GetModuleInformation(this->handle_, modules[0], &module_info, sizeof(module_info));
base_module_.size = module_info.SizeOfImage;
base_client_.size = module_info.SizeOfImage;
hwnd_ = this->GetWindowHandleFromProcessId(pid_);
@@ -185,13 +185,13 @@ LPVOID pProcess::Allocate(size_t size_in_bytes)
uintptr_t pProcess::FindSignature(std::vector<uint8_t> signature)
{
std::unique_ptr<uint8_t[]> data;
data = std::make_unique<uint8_t[]>(this->base_module_.size);
data = std::make_unique<uint8_t[]>(this->base_client_.size);
if (!ReadProcessMemory(this->handle_, (void*)(this->base_module_.base), data.get(), this->base_module_.size, NULL)) {
if (!ReadProcessMemory(this->handle_, (void*)(this->base_client_.base), data.get(), this->base_client_.size, NULL)) {
return 0x0;
}
for (uintptr_t i = 0; i < this->base_module_.size; i++)
for (uintptr_t i = 0; i < this->base_client_.size; i++)
{
for (uintptr_t j = 0; j < signature.size(); j++)
{
@@ -201,7 +201,7 @@ uintptr_t pProcess::FindSignature(std::vector<uint8_t> signature)
if (*reinterpret_cast<uint8_t*>(reinterpret_cast<uintptr_t>(&data[i + j])) == signature.at(j))
{
if (j == signature.size() - 1)
return this->base_module_.base + i;
return this->base_client_.base + i;
continue;
}
break;
@@ -229,7 +229,7 @@ uintptr_t pProcess::FindSignature(ProcessModule target_module, std::vector<uint8
if (*reinterpret_cast<uint8_t*>(reinterpret_cast<uintptr_t>(&data[i + j])) == signature.at(j))
{
if (j == signature.size() - 1)
return this->base_module_.base + i;
return this->base_client_.base + i;
continue;
}
break;
+1 -1
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@@ -20,7 +20,7 @@ public:
DWORD pid_; // process id
HANDLE handle_; // handle to process
HWND hwnd_; // window handle
ProcessModule base_module_;
ProcessModule base_client_;
public:
bool AttachProcess(const char* process_name);
+6 -5
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@@ -1,10 +1,11 @@
{
"dwEntityList": 24684552,
"dwLocalPlayer": 25656568,
"dwPawnHealth": 2056,
"dwPlayerPawn": 2044,
"dwEntityList": 24706184,
"dwLocalPlayer": 25027848,
"m_iPawnArmor": 808,
"m_iHealth": 812,
"dwPlayerPawn": 1980,
"dwSanitizedName": 1824,
"dwViewMatrix": 25659360,
"dwViewMatrix": 25680560,
"m_iTeamNum": 959,
"m_vecOrigin": 4628
}