Skeleton esp fix
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@@ -65,6 +65,7 @@ namespace hack {
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player->bones.bonePositions["head"].x,
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player->bones.bonePositions["head"].x,
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player->bones.bonePositions["head"].y - width / 12,
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player->bones.bonePositions["head"].y - width / 12,
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width / 5,
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width / 5,
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(g_game.localTeam == player->team ? config::esp_skeleton_color_team : config::esp_skeleton_color_enemy)
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);
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);
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// render::DrawLine(g::hdcBuffer, player->bones.bonePositions["head"].x, player->bones.bonePositions["head"].y, player->bones.bonePositions["neck_0"].x, player->bones.bonePositions["neck_0"].y, g_game.localTeam == player->team ? config::esp_skeleton_color_team : config::esp_skeleton_color_enemy);
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// render::DrawLine(g::hdcBuffer, player->bones.bonePositions["head"].x, player->bones.bonePositions["head"].y, player->bones.bonePositions["neck_0"].x, player->bones.bonePositions["neck_0"].y, g_game.localTeam == player->team ? config::esp_skeleton_color_team : config::esp_skeleton_color_enemy);
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