Files
cs2-external-esp/memory-external/classes/render.hpp
T
Bekston e3a75b1dbc added DrawFilledBox function
I was testing something with ESP
2023-10-02 11:12:54 +02:00

51 lines
1.6 KiB
C++

#pragma once
#include <wtypes.h>
namespace render {
void DrawBorderBox(HDC hdc, int x, int y, int w, int h, COLORREF borderColor)
{
HBRUSH hBorderBrush = CreateSolidBrush(borderColor);
HBRUSH hOldBrush = (HBRUSH)SelectObject(hdc, hBorderBrush);
RECT rect = { x, y, x + w, y + h };
FrameRect(hdc, &rect, hBorderBrush);
SelectObject(hdc, hOldBrush); // Restore the original brush
DeleteObject(hBorderBrush); // Delete the temporary brush
}
void DrawFilledBox(HDC hdc, int x, int y, int width, int height, COLORREF color) {
HBRUSH hBrush = CreateSolidBrush(color);
RECT rect = { x, y, x + width, y + height };
FillRect(hdc, &rect, hBrush);
DeleteObject(hBrush);
}
void SetTextSize(HDC hdc, int textSize)
{
LOGFONT lf;
HFONT hFont, hOldFont;
// Initialize the LOGFONT structure
ZeroMemory(&lf, sizeof(LOGFONT));
lf.lfHeight = -textSize; // Set the desired text height (negative for height)
lf.lfWeight = FW_NORMAL; // Set the font weight (e.g., FW_NORMAL for normal)
lf.lfQuality = ANTIALIASED_QUALITY; // Enable anti-aliasing
// Create a new font based on the LOGFONT structure
hFont = CreateFontIndirect(&lf);
// Select the new font into the device context and save the old font
hOldFont = (HFONT)SelectObject(hdc, hFont);
// Clean up the old font (when done using it)
DeleteObject(hOldFont);
}
void RenderText(HDC hdc, int x, int y, const char* text, COLORREF textColor, int textSize)
{
SetTextSize(hdc, textSize); // Set the desired text size
SetTextColor(hdc, textColor);
TextOutA(hdc, x, y, text, strlen(text));
}
}