Files
cs2-external-esp/memory-external/main.cpp
T

160 lines
4.8 KiB
C++

#include <iostream>
#include <thread>
#include <chrono>
#include <Windows.h>
#include "memory/memory.hpp"
#include "classes/vector.hpp"
#include "hacks/hack.hpp"
#include "classes/globals.hpp"
#include "classes/render.hpp"
#include "classes/auto_updater.hpp"
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
{
case WM_CREATE:
{
g::hdcBuffer = CreateCompatibleDC(NULL);
g::hbmBuffer = CreateCompatibleBitmap(GetDC(hWnd), g::gameBounds.right, g::gameBounds.bottom);
SelectObject(g::hdcBuffer, g::hbmBuffer);
SetWindowLong(hWnd, GWL_EXSTYLE, GetWindowLong(hWnd, GWL_EXSTYLE) | WS_EX_LAYERED);
SetLayeredWindowAttributes(hWnd, RGB(255, 255, 255), 0, LWA_COLORKEY);
std::cout << "[overlay] Window created successfully" << std::endl;
Beep(500, 100);
break;
}
case WM_ERASEBKGND: // We handle this message to avoid flickering
return TRUE;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC hdc = BeginPaint(hWnd, &ps);
//DOUBLE BUFFERING
FillRect(g::hdcBuffer, &ps.rcPaint, (HBRUSH)GetStockObject(WHITE_BRUSH));
if (GetForegroundWindow() == hack::process->hwnd_) {
//render::RenderText(g::hdcBuffer, 10, 10, "cs2 | ESP", RGB(75, 175, 175), 15);
hack::loop();
}
BitBlt(hdc, 0, 0, g::gameBounds.right, g::gameBounds.bottom, g::hdcBuffer, 0, 0, SRCCOPY);
EndPaint(hWnd, &ps);
InvalidateRect(hWnd, NULL, TRUE);
break;
}
case WM_DESTROY:
DeleteDC(g::hdcBuffer);
DeleteObject(g::hbmBuffer);
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
int main() {
SetConsoleTitle("cs2-external-esp");
std::cout << "[info] Github Repository: https://github.com/IMXNOOBX/cs2-external-esp" << std::endl;
std::cout << "[info] Unknowncheats thread: https://www.unknowncheats.me/forum/counter-strike-2-releases/600259-cs2-external-esp.html\n" << std::endl;
hack::process = std::make_shared<pProcess>();
updater::check_and_update(true);
std::cout << "[cs2] Waiting for cs2.exe..." << std::endl;
while (!hack::process->AttachProcess("cs2.exe"))
std::this_thread::sleep_for(std::chrono::seconds(1));
std::cout << "[cs2] Attached to cs2.exe\n" << std::endl;
std::cout << "[config] Reading offsets from configuration." << std::endl;
if (config::read())
std::cout << "[config] Sucessfully read offsets file\n" << std::endl;
else
std::cout << "[config] Error reading offsets file, reseting to the default state\n" << std::endl;
std::cout << "[warn] If the esp doesnt work, consider updating offsets manually in the file offsets.json" << std::endl;
do {
hack::base_module = hack::process->GetModule("client.dll");
if (hack::base_module.base == 0) {
std::this_thread::sleep_for(std::chrono::seconds(1));
std::cout << "[cs2] Failed to find module client.dll, waiting for the game to load it..." << std::endl;
}
} while (hack::base_module.base == 0);
std::cout << "[overlay] Waiting to focus game to create the overlay..." << std::endl;
std::cout << "[overlay] Make sure your game is in \"Full Screen Windowed\"" << std::endl;
while (GetForegroundWindow() != hack::process->hwnd_) {
std::this_thread::sleep_for(std::chrono::seconds(1));
hack::process->UpdateHWND();
ShowWindow(hack::process->hwnd_, TRUE);
}
std::cout << "[overlay] Creating window overlay..." << std::endl;
WNDCLASSEXA wc = { 0 };
wc.cbSize = sizeof(WNDCLASSEXA);
wc.lpfnWndProc = WndProc;
wc.style = CS_HREDRAW | CS_VREDRAW;
wc.hbrBackground = WHITE_BRUSH;
wc.hInstance = reinterpret_cast<HINSTANCE>(GetWindowLongA(hack::process->hwnd_, (-6))); // GWL_HINSTANCE));
wc.lpszMenuName = " ";
wc.lpszClassName = " ";
RegisterClassExA(&wc);
GetClientRect(hack::process->hwnd_, &g::gameBounds);
// Create the window
HINSTANCE hInstance = NULL;
HWND hWnd = CreateWindowExA(WS_EX_TRANSPARENT | WS_EX_TOPMOST | WS_EX_LAYERED | WS_EX_TOOLWINDOW, " ", "cs2-external-esp", WS_POPUP,
g::gameBounds.left, g::gameBounds.top, g::gameBounds.right - g::gameBounds.left, g::gameBounds.bottom + g::gameBounds.left, NULL, NULL, hInstance, NULL); // NULL, NULL);
if (hWnd == NULL)
return 0;
SetWindowPos(hWnd, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
ShowWindow(hWnd, TRUE);
//SetActiveWindow(hack::process->hwnd_);
// Message loop
MSG msg;
while (GetMessage(&msg, NULL, 0, 0))
{
if (GetAsyncKeyState(VK_END) & 0x8000) break;
TranslateMessage(&msg);
DispatchMessage(&msg);
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
Beep(700, 100); Beep(700, 100);
std::cout << "[overlay] Destroying overlay window." << std::endl;
DeleteDC(g::hdcBuffer);
DeleteObject(g::hbmBuffer);
DestroyWindow(hWnd);
std::cout << "[cs2] Deataching from process" << std::endl;
hack::process->Close();
#ifdef NDEBUG
std::cout << "[cs2] Press any key to close" << std::endl;
std::cin.get();
#endif
return 1;
}