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cs2-external-esp/memory-external/classes/render.hpp
T
IMXNOOBX a5e80a5e93 Added new gdi overlay
- Now you can see name in the esp
 - not you can also see the hp number
2023-09-05 12:51:27 +02:00

44 lines
1.3 KiB
C++

#pragma once
#include <wtypes.h>
namespace render {
void DrawBorderBox(HDC hdc, int x, int y, int w, int h, COLORREF borderColor)
{
HBRUSH hBorderBrush = CreateSolidBrush(borderColor);
HBRUSH hOldBrush = (HBRUSH)SelectObject(hdc, hBorderBrush);
RECT rect = { x, y, x + w, y + h };
FrameRect(hdc, &rect, hBorderBrush);
SelectObject(hdc, hOldBrush); // Restore the original brush
DeleteObject(hBorderBrush); // Delete the temporary brush
}
void SetTextSize(HDC hdc, int textSize)
{
LOGFONT lf;
HFONT hFont, hOldFont;
// Initialize the LOGFONT structure
ZeroMemory(&lf, sizeof(LOGFONT));
lf.lfHeight = -textSize; // Set the desired text height (negative for height)
lf.lfWeight = FW_NORMAL; // Set the font weight (e.g., FW_NORMAL for normal)
lf.lfQuality = ANTIALIASED_QUALITY; // Enable anti-aliasing
// Create a new font based on the LOGFONT structure
hFont = CreateFontIndirect(&lf);
// Select the new font into the device context and save the old font
hOldFont = (HFONT)SelectObject(hdc, hFont);
// Clean up the old font (when done using it)
DeleteObject(hOldFont);
}
void RenderText(HDC hdc, int x, int y, const char* text, COLORREF textColor, int textSize)
{
SetTextSize(hdc, textSize); // Set the desired text size
SetTextColor(hdc, textColor);
TextOutA(hdc, x, y, text, strlen(text));
}
}