- Added customizable colors in the configuration - Cleaned code just a bit - Updated offsets to the latest game version Thnaks @ifBars for great ideas in with his pull request
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
#pragma once
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#include <Windows.h>
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#include <WinINet.h>
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#include <iostream>
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#include <fstream>
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#include <ctime>
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#include <string>
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#include <vector>
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#include <sstream>
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#include <filesystem>
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#include "json.hpp"
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using json = nlohmann::json;
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namespace fs = std::filesystem;
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namespace updater {
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const std::string file_path = "offsets.json";
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#ifndef _UC
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bool check_and_update(bool prompt_update);
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bool get_last_commit_date(json& commit);
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bool download_file(const char* url, const char* localPath);
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#endif
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bool file_good(const std::string& name);
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extern bool read();
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extern void save();
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const inline std::string github_repo_api = "https://api.github.com/repos/IMXNOOBX/cs2-external-esp/commits";
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const inline std::string raw_updated_offets = "https://github.com/IMXNOOBX/cs2-external-esp/raw/main/offsets/offsets.json";
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namespace offsets {
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inline std::ptrdiff_t dwLocalPlayer = 0x1877CF8;
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inline std::ptrdiff_t dwEntityList = 0x178A808;
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inline std::ptrdiff_t dwViewMatrix = 0x18787E0;
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inline std::ptrdiff_t m_iPawnArmor = 0x80c;
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inline std::ptrdiff_t dwPawnHealth = 0x808;
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inline std::ptrdiff_t dwPlayerPawn = 0x7FC;
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inline std::ptrdiff_t dwSanitizedName = 0x720;
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inline std::ptrdiff_t m_iTeamNum = 0x3BF;
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inline std::ptrdiff_t m_vecOrigin = 0x1214;
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}
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}
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