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cs2-external-esp/memory-external/hacks/hack.hpp
T
ifBars 6ed5053dbf Update hack.hpp
- Added a toggleable rainbow effect for boxes & names
2023-10-10 20:45:45 -06:00

194 lines
7.4 KiB
C++

#include <thread>
#include <cmath>
#include "../memory/memory.hpp"
#include "../classes/globals.hpp"
#include "../classes/render.hpp"
#include "../classes/config.hpp"
namespace hack {
std::shared_ptr<pProcess> process;
ProcessModule base_module;
void loop() {
const uintptr_t localPlayer = process->read<uintptr_t>(base_module.base + updater::offsets::dwLocalPlayer);
if (!localPlayer)
return;
const int localTeam = process->read<int>(localPlayer + updater::offsets::m_iTeamNum);
const view_matrix_t view_matrix = process->read<view_matrix_t>(base_module.base + updater::offsets::dwViewMatrix);
const Vector3 localOrigin = process->read<Vector3>(localPlayer + updater::offsets::m_vecOrigin);
const uintptr_t entity_list = process->read<uintptr_t>(base_module.base + updater::offsets::dwEntityList);
int playerIndex = 1;
uintptr_t list_entry;
/**
* Loop through all the players in the entity list
*
* (This could have been done by getting a entity list count from the engine, but I'm too lazy to do that)
**/
while (true) {
list_entry = process->read<uintptr_t>(entity_list + (8 * (playerIndex & 0x7FFF) >> 9) + 16);
if (!list_entry)
break;
const uintptr_t player = process->read<uintptr_t>(list_entry + 120 * (playerIndex & 0x1FF));
if (!player) {
playerIndex++;
continue;
}
const int playerHealth = process->read<int>(player + updater::offsets::dwPawnHealth);
if (playerHealth <= 0 || playerHealth > 100) {
playerIndex++;
continue;
}
/**
* Skip rendering your own character and teammates
*
* If you really want you can exclude your own character from the check but
* since you are in the same team as yourself it will be excluded anyway
**/
const int playerTeam = process->read<int>(player + updater::offsets::m_iTeamNum);
if (config::team_esp && (playerTeam == localTeam)) {
playerIndex++;
continue;
}
const std::uint32_t playerPawn = process->read<std::uint32_t>(player + updater::offsets::dwPlayerPawn);
const uintptr_t list_entry2 = process->read<uintptr_t>(entity_list + 0x8 * ((playerPawn & 0x7FFF) >> 9) + 16);
if (!list_entry2) {
playerIndex++;
continue;
}
const uintptr_t pCSPlayerPawn = process->read<uintptr_t>(list_entry2 + 120 * (playerPawn & 0x1FF));
if (!pCSPlayerPawn) {
playerIndex++;
continue;
}
if (config::team_esp && (pCSPlayerPawn == localPlayer)) {
playerIndex++;
continue;
}
std::string playerName = "Invalid Name";
const DWORD64 playerNameAddress = process->read<DWORD64>(player + updater::offsets::dwSanitizedName);
if (playerNameAddress) {
char buf[256];
process->read_raw(playerNameAddress, buf, sizeof(buf));
playerName = std::string(buf);
}
const Vector3 origin = process->read<Vector3>(pCSPlayerPawn + updater::offsets::m_vecOrigin);
const Vector3 head = { origin.x, origin.y, origin.z + 75.f };
if (config::render_distance != -1 && (localOrigin - origin).length2d() > config::render_distance) {
playerIndex++;
continue;
}
const Vector3 screenPos = origin.world_to_screen(view_matrix);
const Vector3 screenHead = head.world_to_screen(view_matrix);
const float height = screenPos.y - screenHead.y;
const float width = height / 2.4f;
if (screenPos.z >= 0.01f) {
const COLORREF boxColor = RGB(175, 75, 75);
const COLORREF healthBarColor = RGB(255 - playerHealth, 55 + playerHealth * 2, 75);
const float pi = 3.14159265358979323846f;
// Get the current time
DWORD currentTime = GetTickCount();
// Calculate the sinusoidal values for RGB colors
float red = (sin(config::rainbow_speed * currentTime + 0) * 127.5f + 127.5f); // 0 phase shift
float green = (sin(config::rainbow_speed * currentTime + 2 * pi / 3) * 127.5f + 127.5f); // 2*pi/3 phase shift
float blue = (sin(config::rainbow_speed * currentTime + 4 * pi / 3) * 127.5f + 127.5f); // 4*pi/3 phase shift
// Convert the floating point values to integers for RGB color creation
COLORREF rainbowColor = RGB(static_cast<int>(red), static_cast<int>(green), static_cast<int>(blue));
if (config::rainbow) {
render::DrawBorderBox(
g::hdcBuffer,
screenHead.x - width / 2,
screenHead.y,
width,
height,
(localTeam == playerTeam ? rainbowColor : rainbowColor)
);
}
else
{
render::DrawBorderBox(
g::hdcBuffer,
screenHead.x - width / 2,
screenHead.y,
width,
height,
(localTeam == playerTeam ? RGB(75, 175, 75) : RGB(175, 75, 75))
);
}
render::DrawBorderBox(
g::hdcBuffer,
screenHead.x - (width / 2 + 5),
screenHead.y + (height * (100 - playerHealth) / 100),
2,
height - (height * (100 - playerHealth) / 100),
RGB(
(255 - playerHealth),
(55 + playerHealth * 2),
75
)
);
if (config::rainbow)
{
render::RenderText(
g::hdcBuffer,
screenHead.x + (width / 2 + 5),
screenHead.y,
playerName.c_str(),
rainbowColor,
10
);
}
else
{
render::RenderText(
g::hdcBuffer,
screenHead.x + (width / 2 + 5),
screenHead.y,
playerName.c_str(),
RGB(75, 75, 175),
10
);
}
render::RenderText(
g::hdcBuffer,
screenHead.x + (width / 2 + 5),
screenHead.y + 10,
(std::to_string(playerHealth) + "hp").c_str(),
RGB(
(255 - playerHealth),
(55 + playerHealth * 2),
75
),
10
);
}
playerIndex++;
}
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
}