- Adds in a more advanced head tracker that uses bone array to get the exact position of head - Currently the circle changes size based on distance from player as the radius is set to a constant 5, this needs to be based off distance
72 lines
2.0 KiB
C++
72 lines
2.0 KiB
C++
#pragma once
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#include <wtypes.h>
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namespace render
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{
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void DrawCircle(HDC hdc, int x, int y, int radius, COLORREF color)
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{
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HBRUSH hBrush = CreateSolidBrush(color);
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HBRUSH hOldBrush = (HBRUSH)SelectObject(hdc, hBrush);
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Ellipse(hdc, x - radius, y - radius, x + radius, y + radius);
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SelectObject(hdc, hOldBrush);
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DeleteObject(hBrush);
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}
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void DrawBorderBox(HDC hdc, int x, int y, int w, int h, COLORREF borderColor)
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{
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HBRUSH hBorderBrush = CreateSolidBrush(borderColor);
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HBRUSH hOldBrush = (HBRUSH)SelectObject(hdc, hBorderBrush);
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RECT rect = {x, y, x + w, y + h};
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FrameRect(hdc, &rect, hBorderBrush);
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SelectObject(hdc, hOldBrush); // Restore the original brush
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DeleteObject(hBorderBrush); // Delete the temporary brush
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}
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void DrawFilledBox(HDC hdc, int x, int y, int width, int height, COLORREF color)
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{
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HBRUSH hBrush = CreateSolidBrush(color);
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RECT rect = {x, y, x + width, y + height};
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FillRect(hdc, &rect, hBrush);
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DeleteObject(hBrush);
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}
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void SetTextSize(HDC hdc, int textSize)
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{
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LOGFONT lf;
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HFONT hFont, hOldFont;
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// Initialize the LOGFONT structure
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ZeroMemory(&lf, sizeof(LOGFONT));
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lf.lfHeight = -textSize; // Set the desired text height (negative for height)
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lf.lfWeight = FW_NORMAL; // Set the font weight (e.g., FW_NORMAL for normal)
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lf.lfQuality = ANTIALIASED_QUALITY; // Enable anti-aliasing
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// Create a new font based on the LOGFONT structure
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hFont = CreateFontIndirect(&lf);
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// Select the new font into the device context and save the old font
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hOldFont = (HFONT)SelectObject(hdc, hFont);
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// Clean up the old font (when done using it)
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DeleteObject(hOldFont);
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}
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void RenderText(HDC hdc, int x, int y, const char *text, COLORREF textColor, int textSize)
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{
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SetTextSize(hdc, textSize);
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SetTextColor(hdc, textColor);
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int len = MultiByteToWideChar(CP_UTF8, 0, text, -1, NULL, 0);
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wchar_t *wide_text = new wchar_t[len];
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MultiByteToWideChar(CP_UTF8, 0, text, -1, wide_text, len);
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TextOutW(hdc, x, y, wide_text, len - 1);
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delete[] wide_text;
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}
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}
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