Merge pull request #18 from Bekston/main
Improvements to the cheat, great contribution by @Bekston !!
This commit is contained in:
@@ -14,6 +14,13 @@ namespace render {
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DeleteObject(hBorderBrush); // Delete the temporary brush
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}
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void DrawFilledBox(HDC hdc, int x, int y, int width, int height, COLORREF color) {
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HBRUSH hBrush = CreateSolidBrush(color);
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RECT rect = { x, y, x + width, y + height };
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FillRect(hdc, &rect, hBrush);
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DeleteObject(hBrush);
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}
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void SetTextSize(HDC hdc, int textSize)
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{
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LOGFONT lf;
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@@ -8,109 +8,96 @@ namespace hack {
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std::shared_ptr<pProcess> process;
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ProcessModule base_module;
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void loop() {
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uintptr_t localPlayer = process->read<uintptr_t>(base_module.base + config::dwLocalPlayer);
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if (!localPlayer) return;
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void loop() {
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const uintptr_t localPlayer = process->read<uintptr_t>(base_module.base + config::dwLocalPlayer);
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if (!localPlayer)
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return;
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int localTeam = process->read<int>(localPlayer + config::m_iTeamNum);
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const int localTeam = process->read<int>(localPlayer + config::m_iTeamNum);
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const view_matrix_t view_matrix = process->read<view_matrix_t>(base_module.base + config::dwViewMatrix);
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const Vector3 localOrigin = process->read<Vector3>(localPlayer + config::m_vecOrigin);
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const uintptr_t entity_list = process->read<uintptr_t>(base_module.base + config::dwEntityList);
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view_matrix_t view_matrix = process->read<view_matrix_t>(base_module.base + config::dwViewMatrix);
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int playerIndex = 1;
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uintptr_t list_entry;
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Vector3 localOrigin = process->read<Vector3>(localPlayer + config::m_vecOrigin);
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/**
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* Loop through all the players in the entity list
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*
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* (This could have been done by getting a entity list count from the engine, but I'm too lazy to do that)
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**/
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while (true) {
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list_entry = process->read<uintptr_t>(entity_list + (8 * (playerIndex & 0x7FFF) >> 9) + 16);
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if (!list_entry)
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break;
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uintptr_t entity_list = process->read<uintptr_t>(base_module.base + config::dwEntityList);
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const uintptr_t player = process->read<uintptr_t>(list_entry + 120 * (playerIndex & 0x1FF));
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if (!player) {
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playerIndex++;
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continue;
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}
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for (int i = 1; i < 32; i++) {
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uintptr_t list_entry = process->read<uintptr_t>(entity_list + (8 * (i & 0x7FFF) >> 9) + 16);
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if (!list_entry) continue;
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uintptr_t player = process->read<uintptr_t>(list_entry + 120 * (i & 0x1FF));
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const int playerHealth = process->read<int>(player + config::dwPawnHealth);
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if (playerHealth <= 0 || playerHealth > 100) {
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playerIndex++;
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continue;
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}
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if (!player) continue;
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/**
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* Skip rendering your own character and teammates
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*
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* If you really want you can exclude your own character from the check but
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* since you are in the same team as yourself it will be excluded anyway
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**/
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const int playerTeam = process->read<int>(player + config::m_iTeamNum);
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if (playerTeam == localTeam) {
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playerIndex++;
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continue;
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}
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int playerHealth = process->read<int>(player + config::dwPawnHealth);
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if (playerHealth <= 0 || playerHealth > 100) continue;
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const std::uint32_t playerPawn = process->read<std::uint32_t>(player + config::dwPlayerPawn);
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// https://github.com/UnnamedZ03/CS2-external-base/blob/main/source/CSSPlayer.hpp#L132
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std::uint32_t playerpawn = process->read<std::uint32_t>(player + config::dwPlayerPawn);
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const uintptr_t list_entry2 = process->read<uintptr_t>(entity_list + 0x8 * ((playerPawn & 0x7FFF) >> 9) + 16);
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if (!list_entry2) {
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playerIndex++;
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continue;
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}
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uintptr_t list_entry2 = process->read<uintptr_t>(entity_list + 0x8 * ((playerpawn & 0x7FFF) >> 9) + 16);
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if (!list_entry2) continue;
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uintptr_t pCSPlayerPawn = process->read<uintptr_t>(list_entry2 + 120 * (playerpawn & 0x1FF));
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const uintptr_t pCSPlayerPawn = process->read<uintptr_t>(list_entry2 + 120 * (playerPawn & 0x1FF));
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if (!pCSPlayerPawn) {
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playerIndex++;
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continue;
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}
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if (pCSPlayerPawn == localPlayer) continue;
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std::string playerName = "Invalid Name";
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const DWORD64 playerNameAddress = process->read<DWORD64>(player + config::dwSanitizedName);
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int playerTeam = process->read<int>(player + config::m_iTeamNum);
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if (playerNameAddress) {
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char buf[256];
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process->read_raw(playerNameAddress, buf, sizeof(buf));
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playerName = std::string(buf);
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}
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std::string playerName = "Invalid Name";
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DWORD64 playerNameAddress = process->read<DWORD64>(player + config::dwSanitizedName);
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if (playerNameAddress) {
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char buf[256];
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process->read_raw(playerNameAddress, buf, sizeof(buf));
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playerName = std::string(buf);
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}
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const Vector3 origin = process->read<Vector3>(pCSPlayerPawn + config::m_vecOrigin);
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const Vector3 head = { origin.x, origin.y, origin.z + 75.f };
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// https://github.com/UnnamedZ03/CS2-external-base/blob/main/source/CSSPlayer.hpp#L132
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Vector3 origin = process->read<Vector3>(pCSPlayerPawn + config::m_vecOrigin);
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const Vector3 screenPos = origin.world_to_screen(view_matrix);
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const Vector3 screenHead = head.world_to_screen(view_matrix);
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//if ((localOrigin - origin).length2d() > 1000) return;
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const float height = screenPos.y - screenHead.y;
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const float width = height / 2.4f;
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Vector3 head;
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head.x = origin.x;
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head.y = origin.y;
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head.z = origin.z + 75.f;
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if (screenPos.z >= 0.01f) {
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const COLORREF boxColor = RGB(175, 75, 75);
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const COLORREF healthBarColor = RGB(255 - playerHealth, 55 + playerHealth * 2, 75);
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Vector3 screenpos = origin.world_to_screen(view_matrix);
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Vector3 screenhead = head.world_to_screen(view_matrix);
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float height = screenpos.y - screenhead.y;
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float width = height / 2.4f;
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if (screenpos.z >= 0.01f) {
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render::DrawBorderBox(
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g::hdcBuffer,
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screenhead.x - width / 2,
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screenhead.y,
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width,
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height,
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(localTeam == playerTeam ? RGB(75, 175, 75) : RGB(175, 75, 75))
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);
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render::DrawBorderBox(
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g::hdcBuffer,
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screenhead.x - (width / 2 + 5),
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screenhead.y + (height * (100 - playerHealth) / 100),
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2,
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height - (height * (100 - playerHealth) / 100),
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RGB(
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(255 - playerHealth),
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(55 + playerHealth * 2),
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75
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)
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);
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render::RenderText(
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g::hdcBuffer,
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screenhead.x + (width / 2 + 5),
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screenhead.y,
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playerName.c_str(),
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RGB(75, 75, 175),
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10
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);
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render::RenderText(
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g::hdcBuffer,
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screenhead.x + (width / 2 + 5),
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screenhead.y + 10,
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(std::to_string(playerHealth) + "hp").c_str(),
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RGB(
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(255 - playerHealth),
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(55 + playerHealth * 2),
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75
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),
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10
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);
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}
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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render::DrawBorderBox(g::hdcBuffer, screenHead.x - width / 2, screenHead.y, width, height, boxColor);
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render::DrawBorderBox(g::hdcBuffer, screenHead.x - (width / 2 + 5), screenHead.y + (height * (100 - playerHealth) / 100), 2, height - (height * (100 - playerHealth) / 100), healthBarColor);
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render::RenderText(g::hdcBuffer, screenHead.x + (width / 2 + 5), screenHead.y, playerName.c_str(), RGB(75, 75, 175), 10);
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render::RenderText(g::hdcBuffer, screenHead.x + (width / 2 + 5), screenHead.y + 10, (std::to_string(playerHealth) + "hp").c_str(), healthBarColor, 10);
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}
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playerIndex++;
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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}
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