SKELETON ESP
- Adds in skeleton esp - Head tracker is now just a part of skeleton esp, and has been improved to fit head even better - Made box esp toggleable - Small tweaks to possibly increase performance - Small tweaks to enhance readability
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@@ -3,6 +3,18 @@
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namespace render
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{
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void DrawLine(HDC hdc, int x1, int y1, int x2, int y2, COLORREF color)
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{
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HPEN hPen = CreatePen(PS_SOLID, 2, color);
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HPEN hOldPen = (HPEN)SelectObject(hdc, hPen);
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MoveToEx(hdc, x1, y1, NULL);
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LineTo(hdc, x2, y2);
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SelectObject(hdc, hOldPen);
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DeleteObject(hPen);
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}
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void DrawCircle(HDC hdc, int x, int y, int radius, COLORREF color)
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{
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HPEN hPen = CreatePen(PS_SOLID, 2, color);
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