SKELETON ESP
- Adds in skeleton esp - Head tracker is now just a part of skeleton esp, and has been improved to fit head even better - Made box esp toggleable - Small tweaks to possibly increase performance - Small tweaks to enhance readability
This commit is contained in:
@@ -20,8 +20,10 @@ namespace config {
|
||||
if (data.empty())
|
||||
return false;
|
||||
|
||||
if (data["show_head_tracker"].is_boolean())
|
||||
show_head_tracker = data["show_head_tracker"];
|
||||
if (data["show_box_esp"].is_boolean())
|
||||
show_box_esp = data["show_box_esp"];
|
||||
if (data["show_skeleton_esp"].is_boolean())
|
||||
show_skeleton_esp = data["show_skeleton_esp"];
|
||||
if (data["team_esp"].is_boolean())
|
||||
team_esp = data["team_esp"];
|
||||
if (data["automatic_update"].is_boolean())
|
||||
@@ -49,6 +51,22 @@ namespace config {
|
||||
};
|
||||
}
|
||||
|
||||
if (data.find("esp_skeleton_color_team") != data.end()) {
|
||||
esp_box_color_team = {
|
||||
data["esp_skeleton_color_team"][0].get<int>(),
|
||||
data["esp_skeleton_color_team"][1].get<int>(),
|
||||
data["esp_skeleton_color_team"][2].get<int>()
|
||||
};
|
||||
}
|
||||
|
||||
if (data.find("esp_skeleton_color_enemy") != data.end()) {
|
||||
esp_box_color_enemy = {
|
||||
data["esp_skeleton_color_enemy"][0].get<int>(),
|
||||
data["esp_skeleton_color_enemy"][1].get<int>(),
|
||||
data["esp_skeleton_color_enemy"][2].get<int>()
|
||||
};
|
||||
}
|
||||
|
||||
if (data.find("esp_name_color") != data.end()) {
|
||||
esp_name_color = {
|
||||
data["esp_name_color"][0].get<int>(),
|
||||
@@ -76,7 +94,7 @@ namespace config {
|
||||
void save() {
|
||||
json data;
|
||||
|
||||
data["show_head_tracker"] = show_head_tracker;
|
||||
data["show_box_esp"] = show_box_esp;
|
||||
data["team_esp"] = team_esp;
|
||||
data["automatic_update"] = automatic_update;
|
||||
data["render_distance"] = render_distance;
|
||||
@@ -85,6 +103,8 @@ namespace config {
|
||||
|
||||
data["esp_box_color_team"] = { esp_box_color_team.r, esp_box_color_team.g, esp_box_color_team.b };
|
||||
data["esp_box_color_enemy"] = { esp_box_color_enemy.r, esp_box_color_enemy.g, esp_box_color_enemy.b };
|
||||
data["esp_skeleton_color_team"] = { esp_box_color_team.r, esp_box_color_team.g, esp_box_color_team.b };
|
||||
data["esp_skeleton_color_enemy"] = { esp_box_color_enemy.r, esp_box_color_enemy.g, esp_box_color_enemy.b };
|
||||
data["esp_name_color"] = { esp_name_color.r, esp_name_color.g, esp_name_color.b };
|
||||
data["esp_distance_color"] = { esp_distance_color.r, esp_distance_color.g, esp_distance_color.b };
|
||||
|
||||
|
||||
Reference in New Issue
Block a user