SKELETON ESP
- Adds in skeleton esp - Head tracker is now just a part of skeleton esp, and has been improved to fit head even better - Made box esp toggleable - Small tweaks to possibly increase performance - Small tweaks to enhance readability
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@@ -211,6 +211,8 @@ namespace updater {
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offsets::m_iAccount = data["m_iAccount"];
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if (data["m_vecAbsOrigin"].is_number())
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offsets::m_vecAbsOrigin = data["m_vecAbsOrigin"];
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if (data["m_vOldOrigin"].is_number())
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offsets::m_vOldOrigin = data["m_vOldOrigin"];
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if (data["m_pGameSceneNode"].is_number())
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offsets::m_pGameSceneNode = data["m_pGameSceneNode"];
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if (data["m_flFlashOverlayAlpha"].is_number())
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@@ -231,8 +233,6 @@ namespace updater {
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offsets::m_sSanitizedPlayerName = data["m_sSanitizedPlayerName"];
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if (data["m_iTeamNum"].is_number())
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offsets::m_iTeamNum = data["m_iTeamNum"];
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if (data["m_vecOrigin"].is_number())
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offsets::m_vecOrigin = data["m_vecOrigin"];
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return true;
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}
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@@ -255,6 +255,7 @@ namespace updater {
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data["m_pInGameMoneyServices"] = offsets::m_pInGameMoneyServices;
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data["m_iAccount"] = offsets::m_iAccount;
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data["m_vecAbsOrigin"] = offsets::m_vecAbsOrigin;
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data["m_vOldOrigin"] = offsets::m_vOldOrigin;
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data["m_pGameSceneNode"] = offsets::m_pGameSceneNode;
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data["m_flFlashOverlayAlpha"] = offsets::m_flFlashOverlayAlpha;
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data["m_bIsDefusing"] = offsets::m_bIsDefusing;
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@@ -265,7 +266,6 @@ namespace updater {
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data["m_hPlayerPawn"] = offsets::m_hPlayerPawn;
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data["m_sSanitizedPlayerName"] = offsets::m_sSanitizedPlayerName;
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data["m_iTeamNum"] = offsets::m_iTeamNum;
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data["m_vecOrigin"] = offsets::m_vecOrigin;
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std::ofstream output(file_path);
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output << std::setw(4) << data << std::endl;
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