SKELETON ESP

- Adds in skeleton esp
- Head tracker is now just a part of skeleton esp, and has been improved to fit head even better
- Made box esp toggleable

- Small tweaks to possibly increase performance
- Small tweaks to enhance readability
This commit is contained in:
ifBars
2023-11-10 19:34:26 -07:00
parent 3e48c06cc0
commit f00531c0cd
11 changed files with 169 additions and 56 deletions
+3 -3
View File
@@ -211,6 +211,8 @@ namespace updater {
offsets::m_iAccount = data["m_iAccount"];
if (data["m_vecAbsOrigin"].is_number())
offsets::m_vecAbsOrigin = data["m_vecAbsOrigin"];
if (data["m_vOldOrigin"].is_number())
offsets::m_vOldOrigin = data["m_vOldOrigin"];
if (data["m_pGameSceneNode"].is_number())
offsets::m_pGameSceneNode = data["m_pGameSceneNode"];
if (data["m_flFlashOverlayAlpha"].is_number())
@@ -231,8 +233,6 @@ namespace updater {
offsets::m_sSanitizedPlayerName = data["m_sSanitizedPlayerName"];
if (data["m_iTeamNum"].is_number())
offsets::m_iTeamNum = data["m_iTeamNum"];
if (data["m_vecOrigin"].is_number())
offsets::m_vecOrigin = data["m_vecOrigin"];
return true;
}
@@ -255,6 +255,7 @@ namespace updater {
data["m_pInGameMoneyServices"] = offsets::m_pInGameMoneyServices;
data["m_iAccount"] = offsets::m_iAccount;
data["m_vecAbsOrigin"] = offsets::m_vecAbsOrigin;
data["m_vOldOrigin"] = offsets::m_vOldOrigin;
data["m_pGameSceneNode"] = offsets::m_pGameSceneNode;
data["m_flFlashOverlayAlpha"] = offsets::m_flFlashOverlayAlpha;
data["m_bIsDefusing"] = offsets::m_bIsDefusing;
@@ -265,7 +266,6 @@ namespace updater {
data["m_hPlayerPawn"] = offsets::m_hPlayerPawn;
data["m_sSanitizedPlayerName"] = offsets::m_sSanitizedPlayerName;
data["m_iTeamNum"] = offsets::m_iTeamNum;
data["m_vecOrigin"] = offsets::m_vecOrigin;
std::ofstream output(file_path);
output << std::setw(4) << data << std::endl;