diff --git a/memory-external/hacks/hack.hpp b/memory-external/hacks/hack.hpp index 6ec98a6..195ffe3 100644 --- a/memory-external/hacks/hack.hpp +++ b/memory-external/hacks/hack.hpp @@ -11,17 +11,18 @@ namespace hack { ProcessModule base_engine; void loop() { + const view_matrix_t view_matrix = process->read(base_client.base + updater::offsets::dwViewMatrix); + const uintptr_t entity_list = process->read(base_client.base + updater::offsets::dwEntityList); + const uintptr_t localPlayer = process->read(base_client.base + updater::offsets::dwLocalPlayer); if (!localPlayer) return; const int localTeam = process->read(localPlayer + updater::offsets::m_iTeamNum); - const view_matrix_t view_matrix = process->read(base_client.base + updater::offsets::dwViewMatrix); - const uintptr_t entity_list = process->read(base_client.base + updater::offsets::dwEntityList); - const std::uint32_t localPlayerPawn = process->read(localPlayer + updater::offsets::m_hPlayerPawn); if (!localPlayerPawn) return; + const uintptr_t localList_entry2 = process->read(entity_list + 0x8 * ((localPlayerPawn & 0x7FFF) >> 9) + 16); const uintptr_t localpCSPlayerPawn = process->read(localList_entry2 + 120 * (localPlayerPawn & 0x1FF)); if (!localpCSPlayerPawn) @@ -40,14 +41,11 @@ namespace hack { const Vector3 c4ScreenPos = c4Origin.world_to_screen(view_matrix); - /** - * Sometimes C4 Position bugged if you look behind the C4, or C4 Screen Pos not in Screen Area - */ if (c4ScreenPos.z >= 0.01f) { - float distance = localOrigin.calculate_distance(c4Origin); - float roundedDistance = std::round(distance / 500.f); + float c4Distance = localOrigin.calculate_distance(c4Origin); + float c4RoundedDistance = std::round(c4Distance / 500.f); - float height = 10 - roundedDistance; + float height = 10 - c4RoundedDistance; float width = height * 1.4f; render::DrawFilledBox( @@ -88,9 +86,6 @@ namespace hack { if (!player) continue; - const uintptr_t playerMoneyServices = process->read(player + updater::offsets::m_pInGameMoneyServices); - const int32_t money = process->read(playerMoneyServices + updater::offsets::m_iAccount); - /** * Skip rendering your own character and teammates * @@ -101,7 +96,6 @@ namespace hack { if (config::team_esp && (playerTeam == localTeam)) continue; - const std::uint32_t playerPawn = process->read(player + updater::offsets::m_hPlayerPawn); const uintptr_t list_entry2 = process->read(entity_list + 0x8 * ((playerPawn & 0x7FFF) >> 9) + 16); @@ -122,49 +116,27 @@ namespace hack { std::string playerName = "Invalid Name"; const DWORD64 playerNameAddress = process->read(player + updater::offsets::m_sSanitizedPlayerName); - if (playerNameAddress) { char buf[256]; process->read_raw(playerNameAddress, buf, sizeof(buf)); playerName = std::string(buf); } - const auto clippingWeapon = process->read(pCSPlayerPawn + updater::offsets::m_pClippingWeapon); - const auto weaponData = process->read(clippingWeapon + 0x360); - const auto weaponNameAddress = process->read(weaponData + updater::offsets::m_szName); - std::string weaponName = "Invalid Weapon Name"; - - if (!weaponNameAddress) { - weaponName = "Invalid Weapon Name"; - } - else { - char buf[32]; - process->read_raw(weaponNameAddress, buf, sizeof(buf)); - weaponName = std::string(buf); - if (weaponName.compare(0, 7, "weapon_") == 0) - weaponName = weaponName.substr(7, weaponName.length()); // Remove weapon_ prefix - } - const Vector3 origin = process->read(pCSPlayerPawn + updater::offsets::m_vecOrigin); const Vector3 head = { origin.x, origin.y, origin.z + 75.f }; - const Vector3 head2 = { origin.x + 10, origin.y + 10, origin.z + 75.f }; if (config::render_distance != -1 && (localOrigin - origin).length2d() > config::render_distance) continue; - if ((localOrigin - origin).length2d() < 10) - continue; - const Vector3 screenPos = origin.world_to_screen(view_matrix); const Vector3 screenHead = head.world_to_screen(view_matrix); - const float height = screenPos.y - screenHead.y; - const float width = height / 2.4f; - - const float head_height = (screenPos.y - screenHead.y) / 8; - const float head_width = (height / 2.4f) / 4; - if (screenPos.z >= 0.01f) { + const float height = screenPos.y - screenHead.y; + const float width = height / 2.4f; + const float head_height = (screenPos.y - screenHead.y) / 8; + const float head_width = (height / 2.4f) / 4; + float distance = localOrigin.calculate_distance(origin); int roundedDistance = std::round(distance / 10.f); @@ -242,7 +214,30 @@ namespace hack { if (config::show_extra_flags) { + /* + * Reading values for extra flags is now seperated from the other reads + * This removes unnecessary memory reads, improving performance when not showing extra flags + */ const bool isDefusing = process->read(pCSPlayerPawn + updater::offsets::m_bIsDefusing); + const uintptr_t playerMoneyServices = process->read(player + updater::offsets::m_pInGameMoneyServices); + const int32_t money = process->read(playerMoneyServices + updater::offsets::m_iAccount); + const float flashAlpha = process->read(pCSPlayerPawn + updater::offsets::m_flFlashOverlayAlpha); + + const auto clippingWeapon = process->read(pCSPlayerPawn + updater::offsets::m_pClippingWeapon); + const auto weaponData = process->read(clippingWeapon + 0x360); + const auto weaponNameAddress = process->read(weaponData + updater::offsets::m_szName); + std::string weaponName = "Invalid Weapon Name"; + + if (!weaponNameAddress) { + weaponName = "Invalid Weapon Name"; + } + else { + char buf[32]; + process->read_raw(weaponNameAddress, buf, sizeof(buf)); + weaponName = std::string(buf); + if (weaponName.compare(0, 7, "weapon_") == 0) + weaponName = weaponName.substr(7, weaponName.length()); // Remove weapon_ prefix + } render::RenderText( g::hdcBuffer, @@ -270,8 +265,7 @@ namespace hack { RGB(0, 125, 0), 10 ); - - float flashAlpha = process->read(pCSPlayerPawn + updater::offsets::m_flFlashOverlayAlpha); + if (flashAlpha > 100) { render::RenderText( @@ -284,10 +278,9 @@ namespace hack { ); } - std::string defuText = "Player is defusing"; - if (isDefusing) { + const std::string defuText = "Player is defusing"; render::RenderText( g::hdcBuffer, screenHead.x + (width / 2 + 5),