Update reader.cpp

skeleton & head fix
This commit is contained in:
Leo
2024-06-04 21:43:58 +02:00
committed by GitHub
parent 1102b426f7
commit e23949e1b4
+4 -4
View File
@@ -151,14 +151,14 @@ void CGame::loop() {
if (player.origin.x == 0 && player.origin.y == 0) continue; if (player.origin.x == 0 && player.origin.y == 0) continue;
if (config::show_skeleton_esp) { if (config::show_skeleton_esp) {
player.gameSceneNode = process->read<uint64_t>(player.pCSPlayerPawn + 0x310); player.gameSceneNode = process->read<uint64_t>(player.pCSPlayerPawn + 0x308);
player.boneArray = process->read<uint64_t>(player.gameSceneNode + 0x160 + 0x80); player.boneArray = process->read<uint64_t>(player.gameSceneNode + 0x170 + 0x80);
player.ReadBones(); player.ReadBones();
} }
if (config::show_head_tracker && !config::show_skeleton_esp) { if (config::show_head_tracker && !config::show_skeleton_esp) {
player.gameSceneNode = process->read<uint64_t>(player.pCSPlayerPawn + 0x310); player.gameSceneNode = process->read<uint64_t>(player.pCSPlayerPawn + 0x308);
player.boneArray = process->read<uint64_t>(player.gameSceneNode + 0x160 + 0x80); player.boneArray = process->read<uint64_t>(player.gameSceneNode + 0x170 + 0x80);
player.ReadHead(); player.ReadHead();
} }