Remove weapon_ prefix from weapon name
This commit is contained in:
@@ -53,7 +53,7 @@ namespace hack {
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float roundedDistance = std::round(distance / 500.f);
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float roundedDistance = std::round(distance / 500.f);
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float height = 10 - roundedDistance;
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float height = 10 - roundedDistance;
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float width = height * 1.2f;
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float width = height * 1.4f;
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render::DrawFilledBox(
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render::DrawFilledBox(
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g::hdcBuffer,
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g::hdcBuffer,
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@@ -136,6 +136,7 @@ namespace hack {
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char buf[32];
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char buf[32];
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process->read_raw(weaponNameAddress, buf, sizeof(buf));
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process->read_raw(weaponNameAddress, buf, sizeof(buf));
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weaponName = std::string(buf);
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weaponName = std::string(buf);
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weaponName = weaponName.substr(7, weaponName.length()); // Remove weapon_ prefix
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}
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}
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const Vector3 origin = process->read<Vector3>(pCSPlayerPawn + updater::offsets::m_vecOrigin);
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const Vector3 origin = process->read<Vector3>(pCSPlayerPawn + updater::offsets::m_vecOrigin);
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@@ -278,39 +279,10 @@ namespace hack {
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);
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);
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}
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}
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}
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}
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/**
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* Great idea by @ifBars that will be implemented later on
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*/
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/*
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if (config::head_tracker)
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{
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if (roundedDistance > 35)
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{
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render::DrawFilledBox(
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g::hdcBuffer,
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screenHead.x - (head_width / 2),
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(screenHead.y + 10 - (roundedDistance / 80)) - (head_height / 2),
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head_width,
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head_height,
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(localTeam == playerTeam ? RGB(75, 175, 75) : RGB(175, 75, 75))
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);
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}
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else if (roundedDistance > 5)
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{
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render::DrawFilledBox(
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g::hdcBuffer,
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screenHead.x - (head_width / 2),
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screenHead.y + 25 - (head_height / 2),
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head_width,
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head_height,
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(localTeam == playerTeam ? RGB(75, 175, 75) : RGB(175, 75, 75))
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);
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}
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}
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*/
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}
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}
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}
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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}
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}
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}
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