Update hack.hpp
- Moved the flag_render_distance so that nothing will be drawn unless player is in range Feel free to change this how you see fit
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@@ -106,6 +106,15 @@ namespace hack {
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float distance = localOrigin.calculate_distance(origin);
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float distance = localOrigin.calculate_distance(origin);
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int roundedDistance = std::round(distance / 10);
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int roundedDistance = std::round(distance / 10);
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/**
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* I know is not the best way but a simple way to not saturate the screen with a ton of information
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* From IfBars - I decided to move this up here so that it will not render anything unless the player is within the flag_render_distance
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* I did this so people aren't confused on why only half the players hp values are showing, however feel free to change this however you see fit
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* Personally I prefer to see everyone no matter the difference, but everyone has their preferences
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*/
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if (roundedDistance > config::flag_render_distance)
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continue;
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render::DrawBorderBox(
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render::DrawBorderBox(
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g::hdcBuffer,
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g::hdcBuffer,
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screenHead.x - width / 2,
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screenHead.x - width / 2,
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@@ -137,11 +146,7 @@ namespace hack {
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10
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10
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);
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);
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/**
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* I know is not the best way but a simple way to not saturate the screen with a ton of information
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*/
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if (roundedDistance > config::flag_render_distance)
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continue;
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render::RenderText(
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render::RenderText(
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g::hdcBuffer,
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g::hdcBuffer,
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