Seperate head tracker from skeleton
- Head tracker uses F9 - Skeleton uses F8
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@@ -59,7 +59,7 @@ namespace hack {
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float distance = g_game.localOrigin.calculate_distance(player->origin);
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int roundedDistance = std::round(distance / 10.f);
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if (config::show_skeleton_esp) {
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if (config::show_head_tracker) {
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render::DrawCircle(
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g::hdcBuffer,
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player->bones.bonePositions["head"].x,
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@@ -67,7 +67,9 @@ namespace hack {
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width / 5,
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(g_game.localTeam == player->team ? config::esp_skeleton_color_team : config::esp_skeleton_color_enemy)
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);
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}
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if (config::show_skeleton_esp) {
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// render::DrawLine(g::hdcBuffer, player->bones.bonePositions["head"].x, player->bones.bonePositions["head"].y, player->bones.bonePositions["neck_0"].x, player->bones.bonePositions["neck_0"].y, g_game.localTeam == player->team ? config::esp_skeleton_color_team : config::esp_skeleton_color_enemy);
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render::DrawLine(g::hdcBuffer, player->bones.bonePositions["neck_0"].x, player->bones.bonePositions["neck_0"].y, player->bones.bonePositions["spine_1"].x, player->bones.bonePositions["spine_1"].y, g_game.localTeam == player->team ? config::esp_skeleton_color_team : config::esp_skeleton_color_enemy);
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render::DrawLine(g::hdcBuffer, player->bones.bonePositions["spine_1"].x, player->bones.bonePositions["spine_1"].y, player->bones.bonePositions["spine_2"].x, player->bones.bonePositions["spine_2"].y, g_game.localTeam == player->team ? config::esp_skeleton_color_team : config::esp_skeleton_color_enemy);
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