Seperate head tracker from skeleton

- Head tracker uses F9
- Skeleton uses F8
This commit is contained in:
ifBars
2023-11-13 20:59:13 -07:00
parent 6d38db7ad7
commit af903ff33c
5 changed files with 12 additions and 4 deletions
+3 -1
View File
@@ -59,7 +59,7 @@ namespace hack {
float distance = g_game.localOrigin.calculate_distance(player->origin);
int roundedDistance = std::round(distance / 10.f);
if (config::show_skeleton_esp) {
if (config::show_head_tracker) {
render::DrawCircle(
g::hdcBuffer,
player->bones.bonePositions["head"].x,
@@ -67,7 +67,9 @@ namespace hack {
width / 5,
(g_game.localTeam == player->team ? config::esp_skeleton_color_team : config::esp_skeleton_color_enemy)
);
}
if (config::show_skeleton_esp) {
// render::DrawLine(g::hdcBuffer, player->bones.bonePositions["head"].x, player->bones.bonePositions["head"].y, player->bones.bonePositions["neck_0"].x, player->bones.bonePositions["neck_0"].y, g_game.localTeam == player->team ? config::esp_skeleton_color_team : config::esp_skeleton_color_enemy);
render::DrawLine(g::hdcBuffer, player->bones.bonePositions["neck_0"].x, player->bones.bonePositions["neck_0"].y, player->bones.bonePositions["spine_1"].x, player->bones.bonePositions["spine_1"].y, g_game.localTeam == player->team ? config::esp_skeleton_color_team : config::esp_skeleton_color_enemy);
render::DrawLine(g::hdcBuffer, player->bones.bonePositions["spine_1"].x, player->bones.bonePositions["spine_1"].y, player->bones.bonePositions["spine_2"].x, player->bones.bonePositions["spine_2"].y, g_game.localTeam == player->team ? config::esp_skeleton_color_team : config::esp_skeleton_color_enemy);