Update hack.hpp
misspelling correction
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@@ -24,7 +24,7 @@ namespace hack {
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/**
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* Loop through all the players in the entity list
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*
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* (This could have been done by getting a enity list count from the engine, but i'm too lazy to do that)
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* (This could have been done by getting a entity list count from the engine, but I'm too lazy to do that)
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**/
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while (true) {
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list_entry = process->read<uintptr_t>(entity_list + (8 * (playerIndex & 0x7FFF) >> 9) + 16);
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@@ -100,4 +100,4 @@ namespace hack {
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}
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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}
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}
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}
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