Fixed the name reading
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@@ -139,11 +139,26 @@ void CGame::loop() {
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* player.is_spotted = process->read<bool>(player.spottedState + 0x8); // bSpotted
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*/
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playerNameData = process->read<uintptr_t>(player.entity + updater::offsets::m_sSanitizedPlayerName);
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char buffer[256];
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process->read_raw(playerNameData, buffer, sizeof(buffer));
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std::string name = std::string(buffer);
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player.name = name;
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uint32_t handle = process->read<std::uint32_t>(player.pCSPlayerPawn + updater::offsets::m_hController);
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int index = handle & 0x7FFF;
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int segment = index >> 9;
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int entry = index & 0x1FF;
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uintptr_t controllerListSegment = process->read<uintptr_t>(entity_list + 0x8 * segment + 0x10);
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uintptr_t controller = process->read<uintptr_t>(controllerListSegment + 120 * entry);
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if (!controller || controller > 0x7FFFFFFFFFFF)
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continue;
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char buffer[256] = {};
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uintptr_t name_ptr = process->read<uintptr_t>(controller + updater::offsets::m_iszPlayerName);
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process->read_raw(name_ptr, buffer, sizeof(buffer) - 1);
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buffer[sizeof(buffer) - 1] = '\0';
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player.name = buffer;
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player.gameSceneNode = process->read<uintptr_t>(player.pCSPlayerPawn + updater::offsets::m_pGameSceneNode);
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player.origin = process->read<Vector3>(player.pCSPlayerPawn + updater::offsets::m_vOldOrigin);
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