General Improvements
**Head Tracker** - Makes head tracker distance based - Makes circle an outline of a circle rather than filled - Adjusted circle to be more oval shape to fit character heads - Added toggle feature to head tracker as requested by many **Handle Hijack** - Changed permissions for hijacked handle from all access to permissions of svchost.exe, which still allows read and write memory, but removes the all access permissions, looking more "legit" to VAC **Offsets** - Update offsets for game build 13968
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@@ -259,7 +259,7 @@ namespace hj {
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//we duplicate the handle another process has to our target into our cheat with whatever permissions we want. I did all access.
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NtRet = NtDuplicateObject(procHandle, (HANDLE)hInfo->Handles[i].Handle, NtCurrentProcess, &HijackedHandle, PROCESS_ALL_ACCESS, 0, 0);
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NtRet = NtDuplicateObject(procHandle, (HANDLE)hInfo->Handles[i].Handle, NtCurrentProcess, &HijackedHandle, PROCESS_QUERY_INFORMATION | PROCESS_VM_OPERATION | PROCESS_VM_READ | PROCESS_VM_WRITE | PROCESS_DUP_HANDLE, 0, 0);
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if (!IsHandleValid(HijackedHandle) || !NT_SUCCESS(NtRet))//check is the funcions succeeded and check the handle is valid
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{
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