General Improvements

**Head Tracker**
- Makes head tracker distance based
- Makes circle an outline of a circle rather than filled
- Adjusted circle to be more oval shape to fit character heads
- Added toggle feature to head tracker as requested by many

**Handle Hijack**
- Changed permissions for hijacked handle from all access to permissions of svchost.exe, which still allows read and write memory, but removes the all access permissions, looking more "legit" to VAC

**Offsets**
- Update offsets for game build 13968
This commit is contained in:
ifBars
2023-11-08 23:28:38 -07:00
parent dca17c6f85
commit 95b3b48178
7 changed files with 38 additions and 37 deletions
+5 -5
View File
@@ -5,13 +5,13 @@ namespace render
{
void DrawCircle(HDC hdc, int x, int y, int radius, COLORREF color)
{
HBRUSH hBrush = CreateSolidBrush(color);
HBRUSH hOldBrush = (HBRUSH)SelectObject(hdc, hBrush);
HPEN hPen = CreatePen(PS_SOLID, 2, color);
HPEN hOldPen = (HPEN)SelectObject(hdc, hPen);
Ellipse(hdc, x - radius, y - radius, x + radius, y + radius);
Arc(hdc, x - radius, y - radius, x + radius, y + radius + 4, 0, 0, 0, 0);
SelectObject(hdc, hOldBrush);
DeleteObject(hBrush);
SelectObject(hdc, hOldPen);
DeleteObject(hPen);
}
void DrawBorderBox(HDC hdc, int x, int y, int w, int h, COLORREF borderColor)