General Improvements

**Head Tracker**
- Makes head tracker distance based
- Makes circle an outline of a circle rather than filled
- Adjusted circle to be more oval shape to fit character heads
- Added toggle feature to head tracker as requested by many

**Handle Hijack**
- Changed permissions for hijacked handle from all access to permissions of svchost.exe, which still allows read and write memory, but removes the all access permissions, looking more "legit" to VAC

**Offsets**
- Update offsets for game build 13968
This commit is contained in:
ifBars
2023-11-08 23:28:38 -07:00
parent dca17c6f85
commit 95b3b48178
7 changed files with 38 additions and 37 deletions
+4 -10
View File
@@ -20,6 +20,8 @@ namespace config {
if (data.empty())
return false;
if (data["show_head_tracker"].is_boolean())
show_head_tracker = data["show_head_tracker"];
if (data["team_esp"].is_boolean())
team_esp = data["team_esp"];
if (data["automatic_update"].is_boolean())
@@ -63,23 +65,18 @@ namespace config {
};
}
//if (data["show_distance"].is_boolean())
// show_distance = data["show_distance"];
//if (data["show_armor"].is_boolean())
// show_armor = data["show_armor"];
//if (data["rainbow"].is_boolean())
// rainbow = data["rainbow"];
//if (data["rainbow_speed"].is_number())
// rainbow_speed = data["rainbow_speed"];
//if (data["head_tracker"].is_boolean())
// head_tracker = data["head_tracker"];
return true;
}
void save() {
json data;
data["show_head_tracker"] = show_head_tracker;
data["team_esp"] = team_esp;
data["automatic_update"] = automatic_update;
data["render_distance"] = render_distance;
@@ -91,11 +88,8 @@ namespace config {
data["esp_name_color"] = { esp_name_color.r, esp_name_color.g, esp_name_color.b };
data["esp_distance_color"] = { esp_distance_color.r, esp_distance_color.g, esp_distance_color.b };
//data["show_distance"] = show_distance;
//data["show_armor"] = show_armor;
//data["rainbow"] = rainbow;
//data["rainbow_speed"] = rainbow_speed;
//data["head_tracker"] = head_tracker;
std::ofstream output(file_path);
output << std::setw(4) << data << std::endl;
+1
View File
@@ -28,6 +28,7 @@ namespace config {
inline float render_distance = -1.f;
inline int flag_render_distance = 200;
inline bool show_extra_flags = false;
inline bool show_head_tracker = false;
inline RGB esp_box_color_team = { 75, 175, 75 };
inline RGB esp_box_color_enemy = { 175, 75, 75 };
+5 -5
View File
@@ -5,13 +5,13 @@ namespace render
{
void DrawCircle(HDC hdc, int x, int y, int radius, COLORREF color)
{
HBRUSH hBrush = CreateSolidBrush(color);
HBRUSH hOldBrush = (HBRUSH)SelectObject(hdc, hBrush);
HPEN hPen = CreatePen(PS_SOLID, 2, color);
HPEN hOldPen = (HPEN)SelectObject(hdc, hPen);
Ellipse(hdc, x - radius, y - radius, x + radius, y + radius);
Arc(hdc, x - radius, y - radius, x + radius, y + radius + 4, 0, 0, 0, 0);
SelectObject(hdc, hOldBrush);
DeleteObject(hBrush);
SelectObject(hdc, hOldPen);
DeleteObject(hPen);
}
void DrawBorderBox(HDC hdc, int x, int y, int w, int h, COLORREF borderColor)