Fixed merge issue. im getting dumber day to day :c
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@@ -115,9 +115,12 @@ void CGame::loop() {
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if (config::render_distance != -1 && (localOrigin - player.origin).length2d() > config::render_distance) continue;
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if (player.origin.x == 0 && player.origin.y == 0) continue;
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const uintptr_t gamescene = process->read<uint64_t>(player.pCSPlayerPawn + 0x310);
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const uintptr_t bonearray = process->read<uint64_t>(gamescene + 0x160 + 0x80);
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player.skull = process->read<Vector3>(bonearray + 6 * 32);
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if (config::show_head_tracker) {
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const uintptr_t gamescene = process->read<uint64_t>(player.pCSPlayerPawn + 0x310);
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const uintptr_t bonearray = process->read<uint64_t>(gamescene + 0x160 + 0x80);
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player.skull = process->read<Vector3>(bonearray + 6 * 32);
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}
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if (config::show_extra_flags) {
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/*
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