Use mutex for proper synchronization

* Guard both hack and reader threads so that only one thread can interact with critical variables at a time. This fixes exception related to bone esp.
This commit is contained in:
prabhatKrMishra
2025-01-13 11:47:00 +05:30
parent 10de1f7393
commit 7b9b662f49
3 changed files with 10 additions and 1 deletions
+4 -1
View File
@@ -3,6 +3,7 @@
#include "../classes/vector.hpp"
#include <map>
#include <string>
#include <mutex>
struct view_matrix_t {
float* operator[ ](int index) {
@@ -74,4 +75,6 @@ private:
uintptr_t localList_entry2;
};
inline CGame g_game;
inline CGame g_game;
inline std::mutex dataMutex;