Merge pull request #30 from ifBars/main

Add toggleable things: rainbow effect, armor display, distance display, and a somewhat working head tracker
This commit is contained in:
IMXNOOBX
2023-10-12 11:30:07 +02:00
committed by GitHub
6 changed files with 180 additions and 23 deletions
+3
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@@ -193,6 +193,8 @@ namespace updater {
if (data["dwViewMatrix"].is_number()) if (data["dwViewMatrix"].is_number())
offsets::dwViewMatrix = data["dwViewMatrix"]; offsets::dwViewMatrix = data["dwViewMatrix"];
if (data["m_iPawnArmor"].is_number())
offsets::m_iPawnArmor = data["m_iPawnArmor"];
if (data["dwPawnHealth"].is_number()) if (data["dwPawnHealth"].is_number())
offsets::dwPawnHealth = data["dwPawnHealth"]; offsets::dwPawnHealth = data["dwPawnHealth"];
if (data["dwPlayerPawn"].is_number()) if (data["dwPlayerPawn"].is_number())
@@ -214,6 +216,7 @@ namespace updater {
data["dwEntityList"] = offsets::dwEntityList; data["dwEntityList"] = offsets::dwEntityList;
data["dwViewMatrix"] = offsets::dwViewMatrix; data["dwViewMatrix"] = offsets::dwViewMatrix;
data["m_iPawnArmor"] = offsets::m_iPawnArmor;
data["dwPawnHealth"] = offsets::dwPawnHealth; data["dwPawnHealth"] = offsets::dwPawnHealth;
data["dwPlayerPawn"] = offsets::dwPlayerPawn; data["dwPlayerPawn"] = offsets::dwPlayerPawn;
data["dwSanitizedName"] = offsets::dwSanitizedName; data["dwSanitizedName"] = offsets::dwSanitizedName;
+1
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@@ -35,6 +35,7 @@ namespace updater {
inline std::ptrdiff_t dwEntityList = 0x178D8E8; inline std::ptrdiff_t dwEntityList = 0x178D8E8;
inline std::ptrdiff_t dwViewMatrix = 0x187B730; inline std::ptrdiff_t dwViewMatrix = 0x187B730;
inline std::ptrdiff_t m_iPawnArmor = 0x80c;
inline std::ptrdiff_t dwPawnHealth = 0x808; inline std::ptrdiff_t dwPawnHealth = 0x808;
inline std::ptrdiff_t dwPlayerPawn = 0x7FC; inline std::ptrdiff_t dwPlayerPawn = 0x7FC;
inline std::ptrdiff_t dwSanitizedName = 0x720; inline std::ptrdiff_t dwSanitizedName = 0x720;
+15 -1
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@@ -26,6 +26,16 @@ namespace config {
automatic_update = data["automatic_update"]; automatic_update = data["automatic_update"];
if (data["render_distance"].is_number()) if (data["render_distance"].is_number())
render_distance = data["render_distance"]; render_distance = data["render_distance"];
if (data["show_distance"].is_boolean())
show_distance = data["show_distance"];
if (data["show_armor"].is_boolean())
show_armor = data["show_armor"];
if (data["rainbow"].is_boolean())
rainbow = data["rainbow"];
if (data["rainbow_speed"].is_number())
rainbow_speed = data["rainbow_speed"];
if (data["head_tracker"].is_boolean())
head_tracker = data["head_tracker"];
return true; return true;
} }
@@ -36,7 +46,11 @@ namespace config {
data["team_esp"] = team_esp; data["team_esp"] = team_esp;
data["automatic_update"] = automatic_update; data["automatic_update"] = automatic_update;
data["render_distance"] = render_distance; data["render_distance"] = render_distance;
data["show_distance"] = show_distance;
data["show_armor"] = show_armor;
data["rainbow"] = rainbow;
data["rainbow_speed"] = rainbow_speed;
data["head_tracker"] = head_tracker;
std::ofstream output(file_path); std::ofstream output(file_path);
output << std::setw(4) << data << std::endl; output << std::setw(4) << data << std::endl;
+5
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@@ -14,4 +14,9 @@ namespace config {
inline bool automatic_update = false; inline bool automatic_update = false;
inline bool team_esp = false; inline bool team_esp = false;
inline float render_distance = -1.f; inline float render_distance = -1.f;
inline bool show_distance = false;
inline bool show_armor = false;
inline bool head_tracker = false;
inline bool rainbow = false;
inline float rainbow_speed = 0.001f;
} }
+143 -16
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@@ -1,4 +1,5 @@
#include <thread> #include <thread>
#include <cmath>
#include "../memory/memory.hpp" #include "../memory/memory.hpp"
#include "../classes/globals.hpp" #include "../classes/globals.hpp"
#include "../classes/render.hpp" #include "../classes/render.hpp"
@@ -8,6 +9,14 @@ namespace hack {
std::shared_ptr<pProcess> process; std::shared_ptr<pProcess> process;
ProcessModule base_module; ProcessModule base_module;
float CalculateDistance(const Vector3& point1, const Vector3& point2) {
float dx = point2.x - point1.x;
float dy = point2.y - point1.y;
float dz = point2.z - point1.z;
return std::sqrt(dx * dx + dy * dy + dz * dz);
}
void loop() { void loop() {
const uintptr_t localPlayer = process->read<uintptr_t>(base_module.base + updater::offsets::dwLocalPlayer); const uintptr_t localPlayer = process->read<uintptr_t>(base_module.base + updater::offsets::dwLocalPlayer);
if (!localPlayer) if (!localPlayer)
@@ -38,6 +47,7 @@ namespace hack {
} }
const int playerHealth = process->read<int>(player + updater::offsets::dwPawnHealth); const int playerHealth = process->read<int>(player + updater::offsets::dwPawnHealth);
const int playerArmor = process->read<int>(player + updater::offsets::m_iPawnArmor);
if (playerHealth <= 0 || playerHealth > 100) { if (playerHealth <= 0 || playerHealth > 100) {
playerIndex++; playerIndex++;
continue; continue;
@@ -85,6 +95,8 @@ namespace hack {
const Vector3 origin = process->read<Vector3>(pCSPlayerPawn + updater::offsets::m_vecOrigin); const Vector3 origin = process->read<Vector3>(pCSPlayerPawn + updater::offsets::m_vecOrigin);
const Vector3 head = { origin.x, origin.y, origin.z + 75.f }; const Vector3 head = { origin.x, origin.y, origin.z + 75.f };
const Vector3 head2 = { origin.x + 10, origin.y + 10, origin.z + 75.f };
const Vector3 localOrigin = process->read<Vector3>(localPlayer + updater::offsets::m_vecOrigin);
if (config::render_distance != -1 && (localOrigin - origin).length2d() > config::render_distance) { if (config::render_distance != -1 && (localOrigin - origin).length2d() > config::render_distance) {
playerIndex++; playerIndex++;
@@ -97,18 +109,51 @@ namespace hack {
const float height = screenPos.y - screenHead.y; const float height = screenPos.y - screenHead.y;
const float width = height / 2.4f; const float width = height / 2.4f;
const float height2 = (screenPos.y - screenHead.y) / 8;
const float width2 = (height / 2.4f) / 4;
if (screenPos.z >= 0.01f) { if (screenPos.z >= 0.01f) {
const COLORREF boxColor = RGB(175, 75, 75); const COLORREF boxColor = RGB(175, 75, 75);
const COLORREF healthBarColor = RGB(255 - playerHealth, 55 + playerHealth * 2, 75); const COLORREF healthBarColor = RGB(255 - playerHealth, 55 + playerHealth * 2, 75);
render::DrawBorderBox( const float pi = 3.14159265358979323846f;
g::hdcBuffer,
screenHead.x - width / 2, // Get the current time
screenHead.y, DWORD currentTime = GetTickCount();
width,
height, // Calculate the sinusoidal values for RGB colors
(localTeam == playerTeam ? RGB(75, 175, 75) : RGB(175, 75, 75)) float red = (sin(config::rainbow_speed * currentTime + 0) * 127.5f + 127.5f); // 0 phase shift
); float green = (sin(config::rainbow_speed * currentTime + 2 * pi / 3) * 127.5f + 127.5f); // 2*pi/3 phase shift
float blue = (sin(config::rainbow_speed * currentTime + 4 * pi / 3) * 127.5f + 127.5f); // 4*pi/3 phase shift
// Convert the floating point values to integers for RGB color creation
COLORREF rainbowColor = RGB(static_cast<int>(red), static_cast<int>(green), static_cast<int>(blue));
float distance = CalculateDistance(localOrigin, origin);
// Round the distance to the nearest integer
int roundedDistance = std::round(distance / 10);
if (config::rainbow) {
render::DrawBorderBox(
g::hdcBuffer,
screenHead.x - width / 2,
screenHead.y,
width,
height,
(localTeam == playerTeam ? rainbowColor : rainbowColor)
);
}
else
{
render::DrawBorderBox(
g::hdcBuffer,
screenHead.x - width / 2,
screenHead.y,
width,
height,
(localTeam == playerTeam ? RGB(75, 175, 75) : RGB(175, 75, 75))
);
}
render::DrawBorderBox( render::DrawBorderBox(
g::hdcBuffer, g::hdcBuffer,
@@ -123,14 +168,54 @@ namespace hack {
) )
); );
render::RenderText( if (config::head_tracker)
g::hdcBuffer, {
screenHead.x + (width / 2 + 5), if (roundedDistance > 35)
screenHead.y, {
playerName.c_str(), render::DrawFilledBox(
RGB(75, 75, 175), g::hdcBuffer,
10 screenHead.x - (width2 / 2),
); (screenHead.y + 10 - (roundedDistance / 80)) - (height2 / 2),
width2,
height2,
rainbowColor
);
}
else if (roundedDistance > 5)
{
render::DrawFilledBox(
g::hdcBuffer,
screenHead.x - (width2 / 2),
screenHead.y + 25 - (height2 / 2),
width2,
height2,
rainbowColor
);
}
}
if (config::rainbow)
{
render::RenderText(
g::hdcBuffer,
screenHead.x + (width / 2 + 5),
screenHead.y,
playerName.c_str(),
rainbowColor,
10
);
}
else
{
render::RenderText(
g::hdcBuffer,
screenHead.x + (width / 2 + 5),
screenHead.y,
playerName.c_str(),
RGB(75, 75, 175),
10
);
}
render::RenderText( render::RenderText(
g::hdcBuffer, g::hdcBuffer,
@@ -144,6 +229,48 @@ namespace hack {
), ),
10 10
); );
if (config::show_armor)
{
render::RenderText(
g::hdcBuffer,
screenHead.x + (width / 2 + 5),
screenHead.y + 21,
(std::to_string(playerArmor) + "armor").c_str(),
RGB(
(255 - playerArmor),
(55 + playerArmor * 2),
75
),
10
);
}
if (config::show_distance)
{
if (config::rainbow)
{
render::RenderText(
g::hdcBuffer,
screenHead.x + (width / 2 + 5),
screenHead.y + 32,
(std::to_string(roundedDistance) + "m away").c_str(),
rainbowColor,
10
);
}
else
{
render::RenderText(
g::hdcBuffer,
screenHead.x + (width / 2 + 5),
screenHead.y + 32,
(std::to_string(roundedDistance) + "m away").c_str(),
RGB(75, 75, 175),
10
);
}
}
} }
playerIndex++; playerIndex++;
} }
+8 -1
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@@ -137,7 +137,7 @@ int main() {
//SetActiveWindow(hack::process->hwnd_); //SetActiveWindow(hack::process->hwnd_);
#ifndef _UC #ifndef _UC
std::cout << "\n[settings] In Game keybinds:\n\t[F5] enable/disable Team ESP\n\t[F6] enable/disable automatic updates\n\t[fin] Unload esp.\n" << std::endl; std::cout << "\n[settings] In Game keybinds:\n\t[F5] enable/disable Team ESP\n\t[F6] enable/disable automatic updates\n\t[F7] enable/disable rainbow boxes & names\n\t[F8] enable/disable player distances\n\t[F9] enable/disable player armor\n\t[F10] enable/disable player head tracker\n\t[fin] Unload esp.\n" << std::endl;
#else #else
std::cout << "\n[settings] In Game keybinds:\n\t[F5] enable/disable Team ESP\n\t[fin] Unload esp\n" << std::endl; std::cout << "\n[settings] In Game keybinds:\n\t[F5] enable/disable Team ESP\n\t[fin] Unload esp\n" << std::endl;
#endif #endif
@@ -152,6 +152,13 @@ int main() {
#ifndef _UC #ifndef _UC
if (GetAsyncKeyState(VK_F6) & 0x8000) { config::automatic_update = !config::automatic_update; config::save(); Beep(700, 100); } if (GetAsyncKeyState(VK_F6) & 0x8000) { config::automatic_update = !config::automatic_update; config::save(); Beep(700, 100); }
#endif #endif
if (GetAsyncKeyState(VK_F7) & 0x8000) { config::rainbow = !config::rainbow; config::save(); Beep(700, 100); };
if (GetAsyncKeyState(VK_F8) & 0x8000) { config::show_distance = !config::show_distance; config::save(); Beep(700, 100); };
if (GetAsyncKeyState(VK_F9) & 0x8000) { config::show_armor = !config::show_armor; config::save(); Beep(700, 100); };
if (GetAsyncKeyState(VK_F10) & 0x8000) { config::head_tracker = !config::head_tracker; config::save(); Beep(700, 100); };
TranslateMessage(&msg); TranslateMessage(&msg);
DispatchMessage(&msg); DispatchMessage(&msg);