Update hack.hpp
- Added c4 timer and changes color of c4 esp based on time left
This commit is contained in:
@@ -43,6 +43,16 @@ namespace hack {
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{
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{
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const uintptr_t planted_c4 = process->read<uintptr_t>(process->read<uintptr_t>(base_client.base + updater::offsets::dwPlantedC4));
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const uintptr_t planted_c4 = process->read<uintptr_t>(process->read<uintptr_t>(base_client.base + updater::offsets::dwPlantedC4));
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static auto plantTime = std::chrono::high_resolution_clock::now();
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auto currentTime = std::chrono::high_resolution_clock::now();
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auto elapsedTime = std::chrono::duration<float>(currentTime - plantTime).count();
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const float c4Timer = process->read<float>(planted_c4 + updater::offsets::m_flTimerLength);
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const float c4Beep = process->read<float>(planted_c4 + updater::offsets::m_flNextBeep);
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const float c4Blow = process->read<float>(planted_c4 + updater::offsets::m_flC4Blow);
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float remainingTime = (c4Blow - c4Beep) / c4Timer; // Constrained to 0.0-1.0 (0.0 being explosion imminent)
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remainingTime = remainingTime * 100; // Multiply by 100 to constrain to 0.0-100.00
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const uintptr_t c4Node = process->read<uintptr_t>(planted_c4 + updater::offsets::m_pGameSceneNode);
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const uintptr_t c4Node = process->read<uintptr_t>(planted_c4 + updater::offsets::m_pGameSceneNode);
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const Vector3 c4Origin = process->read<Vector3>(c4Node + updater::offsets::m_vecAbsOrigin);
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const Vector3 c4Origin = process->read<Vector3>(c4Node + updater::offsets::m_vecAbsOrigin);
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@@ -61,7 +71,16 @@ namespace hack {
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c4ScreenPos.y - (height / 2),
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c4ScreenPos.y - (height / 2),
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width,
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width,
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height,
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height,
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RGB(0, 185, 255)
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RGB((255 - remainingTime), (55 + remainingTime * 2), 75)
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);
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render::RenderText(
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g::hdcBuffer,
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c4ScreenPos.x + (width / 2 + 5),
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c4ScreenPos.y,
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("C4 " + std::to_string(remainingTime)).c_str(),
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config::esp_name_color,
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10
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);
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);
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}
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}
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