Added title feature status display, few config tweaks, changed default value of offsets to 0 to verify if they have been correctly parsed, added title update on feature changes & Updated gitignore

This commit is contained in:
IMXNOOBX
2025-01-14 15:18:53 +01:00
parent 605250a144
commit 58ec1dc3f2
10 changed files with 71 additions and 29 deletions
+1 -1
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@@ -5,6 +5,7 @@
# Ignore all the offsets.json files but the one in the folder offsets for the auto updater # Ignore all the offsets.json files but the one in the folder offsets for the auto updater
offsets.json offsets.json
config.json
!offsets/offsets.json !offsets/offsets.json
# User-specific files # User-specific files
@@ -400,4 +401,3 @@ FodyWeavers.xsd
# JetBrains Rider # JetBrains Rider
*.sln.iml *.sln.iml
/memory-external/config.json
+23 -23
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@@ -30,32 +30,32 @@ namespace updater {
const inline std::string github_repo_api = "https://api.github.com/repos/IMXNOOBX/cs2-external-esp/commits"; const inline std::string github_repo_api = "https://api.github.com/repos/IMXNOOBX/cs2-external-esp/commits";
const inline std::string raw_updated_offets = "https://github.com/IMXNOOBX/cs2-external-esp/raw/main/offsets/offsets.json"; const inline std::string raw_updated_offets = "https://github.com/IMXNOOBX/cs2-external-esp/raw/main/offsets/offsets.json";
inline int build_number = 13964; inline int build_number = 0;
namespace offsets { namespace offsets {
inline std::ptrdiff_t dwLocalPlayerController = 0x17E7158; inline std::ptrdiff_t dwLocalPlayerController = 0x0;
inline std::ptrdiff_t dwEntityList = 0x1798738; inline std::ptrdiff_t dwEntityList = 0x0;
inline std::ptrdiff_t dwViewMatrix = 0x1886710; inline std::ptrdiff_t dwViewMatrix = 0x0;
inline std::ptrdiff_t dwBuildNumber = 0x487514; inline std::ptrdiff_t dwBuildNumber = 0x0;
inline std::ptrdiff_t dwPlantedC4 = 0x188CAD0; inline std::ptrdiff_t dwPlantedC4 = 0x0;
inline std::ptrdiff_t m_flC4Blow = 0xEB0; inline std::ptrdiff_t m_flC4Blow = 0x0;
inline std::ptrdiff_t m_flNextBeep = 0xEAC; inline std::ptrdiff_t m_flNextBeep = 0x0;
inline std::ptrdiff_t m_flTimerLength = 0xEB8; inline std::ptrdiff_t m_flTimerLength = 0x0;
inline std::ptrdiff_t m_pInGameMoneyServices = 0x6D0; inline std::ptrdiff_t m_pInGameMoneyServices = 0x0;
inline std::ptrdiff_t m_iAccount = 0x40; inline std::ptrdiff_t m_iAccount = 0x0;
inline std::ptrdiff_t m_vecAbsOrigin = 0xC8; inline std::ptrdiff_t m_vecAbsOrigin = 0x0;
inline std::ptrdiff_t m_vOldOrigin = 0x1224; inline std::ptrdiff_t m_vOldOrigin = 0x0;
inline std::ptrdiff_t m_pGameSceneNode = 0x310; inline std::ptrdiff_t m_pGameSceneNode = 0x0;
inline std::ptrdiff_t m_flFlashOverlayAlpha = 0x1444; inline std::ptrdiff_t m_flFlashOverlayAlpha = 0x0;
inline std::ptrdiff_t m_bIsDefusing = 0x1390; inline std::ptrdiff_t m_bIsDefusing = 0x0;
inline std::ptrdiff_t m_szName = 0xC18; inline std::ptrdiff_t m_szName = 0x0;
inline std::ptrdiff_t m_pClippingWeapon = 0x1290; inline std::ptrdiff_t m_pClippingWeapon = 0x0;
inline std::ptrdiff_t m_ArmorValue = 0x14F0; inline std::ptrdiff_t m_ArmorValue = 0x0;
inline std::ptrdiff_t m_iHealth = 0x32C; inline std::ptrdiff_t m_iHealth = 0x0;
inline std::ptrdiff_t m_hPlayerPawn = 0x7BC; inline std::ptrdiff_t m_hPlayerPawn = 0x0;
inline std::ptrdiff_t m_sSanitizedPlayerName = 0x720; inline std::ptrdiff_t m_sSanitizedPlayerName = 0x0;
inline std::ptrdiff_t m_iTeamNum = 0x3BF; inline std::ptrdiff_t m_iTeamNum = 0x0;
} }
} }
+2
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@@ -118,5 +118,7 @@ namespace config {
std::ofstream output(file_path); std::ofstream output(file_path);
output << std::setw(4) << data << std::endl; output << std::setw(4) << data << std::endl;
output.close(); output.close();
utils.update_console_title();
} }
} }
+3 -3
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@@ -1,5 +1,6 @@
#pragma once #pragma once
#include <fstream> #include <fstream>
#include "utils.h"
#include "json.hpp" #include "json.hpp"
#include "auto_updater.hpp" #include "auto_updater.hpp"
@@ -16,7 +17,6 @@ struct RGB {
} }
}; };
namespace config { namespace config {
const std::string file_path = "config.json"; const std::string file_path = "config.json";
@@ -33,9 +33,9 @@ namespace config {
inline bool show_extra_flags = false; inline bool show_extra_flags = false;
inline RGB esp_box_color_team = { 75, 175, 75 }; inline RGB esp_box_color_team = { 75, 175, 75 };
inline RGB esp_box_color_enemy = { 175, 75, 75 }; inline RGB esp_box_color_enemy = { 225, 75, 75 };
inline RGB esp_skeleton_color_team = { 75, 175, 75 }; inline RGB esp_skeleton_color_team = { 75, 175, 75 };
inline RGB esp_skeleton_color_enemy = { 175, 75, 75 }; inline RGB esp_skeleton_color_enemy = { 225, 75, 75 };
inline RGB esp_name_color = { 75, 75, 175 }; inline RGB esp_name_color = { 75, 75, 175 };
inline RGB esp_distance_color = { 75, 75, 175 }; inline RGB esp_distance_color = { 75, 75, 175 };
} }
+14
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@@ -0,0 +1,14 @@
#include "utils.h"
void Utils::update_console_title() {
std::string title = "cs2-external-esp";
config::show_box_esp ? title += " | Box: [O]" : title += " | Box: [X]";
config::show_skeleton_esp ? title += " | Skeleton: [O]" : title += " | Skeleton: [X]";
config::show_head_tracker ? title += " | Head Tracker: [O]" : title += " | Head Tracker: [X]";
config::team_esp ? title += " | Team: [O]" : title += " | Team: [X]";
config::automatic_update ? title += " | Auto Update: [O]" : title += " | Auto Update: [X]";
config::show_extra_flags ? title += " | Flags: [O]" : title += " | Flags: [X]";
SetConsoleTitle(title.c_str());
}
+13
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@@ -0,0 +1,13 @@
#pragma once
#include <windows.h>
#include <string>
#include "config.hpp"
class Utils {
private:
public:
void update_console_title();
};
inline Utils utils;
+3
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@@ -71,6 +71,9 @@ void CGame::loop() {
std::lock_guard<std::mutex> lock(dataMutex); std::lock_guard<std::mutex> lock(dataMutex);
if (updater::offsets::dwLocalPlayerController == 0x0)
throw std::runtime_error("Offsets have not been corretly set, cannot proceed.");
inGame = false; inGame = false;
isC4Planted = false; isC4Planted = false;
+4 -2
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@@ -1,8 +1,9 @@
#include <iostream> #include <iostream>
#include <thread> #include <thread>
#include <chrono> #include <chrono>
#include <Windows.h> #include <windows.h>
#include "classes/utils.h"
#include "memory/memory.hpp" #include "memory/memory.hpp"
#include "classes/vector.hpp" #include "classes/vector.hpp"
#include "hacks/reader.hpp" #include "hacks/reader.hpp"
@@ -73,7 +74,8 @@ void read_thread() {
} }
int main() { int main() {
SetConsoleTitle("cs2-external-esp"); utils.update_console_title();
std::cout << "[info] Github Repository: https://github.com/IMXNOOBX/cs2-external-esp" << std::endl; std::cout << "[info] Github Repository: https://github.com/IMXNOOBX/cs2-external-esp" << std::endl;
std::cout << "[info] Unknowncheats thread: https://www.unknowncheats.me/forum/counter-strike-2-releases/600259-cs2-external-esp.html\n" << std::endl; std::cout << "[info] Unknowncheats thread: https://www.unknowncheats.me/forum/counter-strike-2-releases/600259-cs2-external-esp.html\n" << std::endl;
+2
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@@ -214,6 +214,7 @@
<ItemGroup> <ItemGroup>
<ClCompile Include="classes\auto_updater.cpp" /> <ClCompile Include="classes\auto_updater.cpp" />
<ClCompile Include="classes\config.cpp" /> <ClCompile Include="classes\config.cpp" />
<ClCompile Include="classes\utils.cpp" />
<ClCompile Include="main.cpp" /> <ClCompile Include="main.cpp" />
<ClCompile Include="memory\memory.cpp" /> <ClCompile Include="memory\memory.cpp" />
<ClCompile Include="hacks\reader.cpp" /> <ClCompile Include="hacks\reader.cpp" />
@@ -224,6 +225,7 @@
<ClInclude Include="classes\globals.hpp" /> <ClInclude Include="classes\globals.hpp" />
<ClInclude Include="classes\json.hpp" /> <ClInclude Include="classes\json.hpp" />
<ClInclude Include="classes\render.hpp" /> <ClInclude Include="classes\render.hpp" />
<ClInclude Include="classes\utils.h" />
<ClInclude Include="classes\vector.hpp" /> <ClInclude Include="classes\vector.hpp" />
<ClInclude Include="hacks\hack.hpp" /> <ClInclude Include="hacks\hack.hpp" />
<ClInclude Include="memory\handle_hijack.hpp" /> <ClInclude Include="memory\handle_hijack.hpp" />
@@ -30,6 +30,9 @@
<ClCompile Include="hacks\reader.cpp"> <ClCompile Include="hacks\reader.cpp">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="classes\utils.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="memory\memory.hpp"> <ClInclude Include="memory\memory.hpp">
@@ -62,5 +65,8 @@
<ClInclude Include="hacks\reader.hpp"> <ClInclude Include="hacks\reader.hpp">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="classes\utils.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
</Project> </Project>