Added title feature status display, few config tweaks, changed default value of offsets to 0 to verify if they have been correctly parsed, added title update on feature changes & Updated gitignore
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@@ -30,32 +30,32 @@ namespace updater {
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const inline std::string github_repo_api = "https://api.github.com/repos/IMXNOOBX/cs2-external-esp/commits";
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const inline std::string raw_updated_offets = "https://github.com/IMXNOOBX/cs2-external-esp/raw/main/offsets/offsets.json";
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inline int build_number = 13964;
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inline int build_number = 0;
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namespace offsets {
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inline std::ptrdiff_t dwLocalPlayerController = 0x17E7158;
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inline std::ptrdiff_t dwEntityList = 0x1798738;
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inline std::ptrdiff_t dwViewMatrix = 0x1886710;
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inline std::ptrdiff_t dwBuildNumber = 0x487514;
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inline std::ptrdiff_t dwPlantedC4 = 0x188CAD0;
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inline std::ptrdiff_t dwLocalPlayerController = 0x0;
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inline std::ptrdiff_t dwEntityList = 0x0;
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inline std::ptrdiff_t dwViewMatrix = 0x0;
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inline std::ptrdiff_t dwBuildNumber = 0x0;
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inline std::ptrdiff_t dwPlantedC4 = 0x0;
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inline std::ptrdiff_t m_flC4Blow = 0xEB0;
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inline std::ptrdiff_t m_flNextBeep = 0xEAC;
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inline std::ptrdiff_t m_flTimerLength = 0xEB8;
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inline std::ptrdiff_t m_flC4Blow = 0x0;
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inline std::ptrdiff_t m_flNextBeep = 0x0;
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inline std::ptrdiff_t m_flTimerLength = 0x0;
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inline std::ptrdiff_t m_pInGameMoneyServices = 0x6D0;
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inline std::ptrdiff_t m_iAccount = 0x40;
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inline std::ptrdiff_t m_vecAbsOrigin = 0xC8;
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inline std::ptrdiff_t m_vOldOrigin = 0x1224;
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inline std::ptrdiff_t m_pGameSceneNode = 0x310;
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inline std::ptrdiff_t m_flFlashOverlayAlpha = 0x1444;
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inline std::ptrdiff_t m_bIsDefusing = 0x1390;
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inline std::ptrdiff_t m_szName = 0xC18;
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inline std::ptrdiff_t m_pClippingWeapon = 0x1290;
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inline std::ptrdiff_t m_ArmorValue = 0x14F0;
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inline std::ptrdiff_t m_iHealth = 0x32C;
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inline std::ptrdiff_t m_hPlayerPawn = 0x7BC;
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inline std::ptrdiff_t m_sSanitizedPlayerName = 0x720;
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inline std::ptrdiff_t m_iTeamNum = 0x3BF;
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inline std::ptrdiff_t m_pInGameMoneyServices = 0x0;
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inline std::ptrdiff_t m_iAccount = 0x0;
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inline std::ptrdiff_t m_vecAbsOrigin = 0x0;
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inline std::ptrdiff_t m_vOldOrigin = 0x0;
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inline std::ptrdiff_t m_pGameSceneNode = 0x0;
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inline std::ptrdiff_t m_flFlashOverlayAlpha = 0x0;
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inline std::ptrdiff_t m_bIsDefusing = 0x0;
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inline std::ptrdiff_t m_szName = 0x0;
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inline std::ptrdiff_t m_pClippingWeapon = 0x0;
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inline std::ptrdiff_t m_ArmorValue = 0x0;
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inline std::ptrdiff_t m_iHealth = 0x0;
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inline std::ptrdiff_t m_hPlayerPawn = 0x0;
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inline std::ptrdiff_t m_sSanitizedPlayerName = 0x0;
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inline std::ptrdiff_t m_iTeamNum = 0x0;
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}
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}
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