Added title feature status display, few config tweaks, changed default value of offsets to 0 to verify if they have been correctly parsed, added title update on feature changes & Updated gitignore
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@@ -30,32 +30,32 @@ namespace updater {
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const inline std::string github_repo_api = "https://api.github.com/repos/IMXNOOBX/cs2-external-esp/commits";
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const inline std::string raw_updated_offets = "https://github.com/IMXNOOBX/cs2-external-esp/raw/main/offsets/offsets.json";
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inline int build_number = 13964;
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inline int build_number = 0;
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namespace offsets {
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inline std::ptrdiff_t dwLocalPlayerController = 0x17E7158;
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inline std::ptrdiff_t dwEntityList = 0x1798738;
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inline std::ptrdiff_t dwViewMatrix = 0x1886710;
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inline std::ptrdiff_t dwBuildNumber = 0x487514;
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inline std::ptrdiff_t dwPlantedC4 = 0x188CAD0;
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inline std::ptrdiff_t dwLocalPlayerController = 0x0;
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inline std::ptrdiff_t dwEntityList = 0x0;
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inline std::ptrdiff_t dwViewMatrix = 0x0;
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inline std::ptrdiff_t dwBuildNumber = 0x0;
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inline std::ptrdiff_t dwPlantedC4 = 0x0;
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inline std::ptrdiff_t m_flC4Blow = 0xEB0;
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inline std::ptrdiff_t m_flNextBeep = 0xEAC;
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inline std::ptrdiff_t m_flTimerLength = 0xEB8;
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inline std::ptrdiff_t m_flC4Blow = 0x0;
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inline std::ptrdiff_t m_flNextBeep = 0x0;
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inline std::ptrdiff_t m_flTimerLength = 0x0;
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inline std::ptrdiff_t m_pInGameMoneyServices = 0x6D0;
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inline std::ptrdiff_t m_iAccount = 0x40;
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inline std::ptrdiff_t m_vecAbsOrigin = 0xC8;
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inline std::ptrdiff_t m_vOldOrigin = 0x1224;
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inline std::ptrdiff_t m_pGameSceneNode = 0x310;
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inline std::ptrdiff_t m_flFlashOverlayAlpha = 0x1444;
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inline std::ptrdiff_t m_bIsDefusing = 0x1390;
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inline std::ptrdiff_t m_szName = 0xC18;
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inline std::ptrdiff_t m_pClippingWeapon = 0x1290;
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inline std::ptrdiff_t m_ArmorValue = 0x14F0;
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inline std::ptrdiff_t m_iHealth = 0x32C;
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inline std::ptrdiff_t m_hPlayerPawn = 0x7BC;
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inline std::ptrdiff_t m_sSanitizedPlayerName = 0x720;
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inline std::ptrdiff_t m_iTeamNum = 0x3BF;
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inline std::ptrdiff_t m_pInGameMoneyServices = 0x0;
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inline std::ptrdiff_t m_iAccount = 0x0;
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inline std::ptrdiff_t m_vecAbsOrigin = 0x0;
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inline std::ptrdiff_t m_vOldOrigin = 0x0;
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inline std::ptrdiff_t m_pGameSceneNode = 0x0;
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inline std::ptrdiff_t m_flFlashOverlayAlpha = 0x0;
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inline std::ptrdiff_t m_bIsDefusing = 0x0;
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inline std::ptrdiff_t m_szName = 0x0;
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inline std::ptrdiff_t m_pClippingWeapon = 0x0;
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inline std::ptrdiff_t m_ArmorValue = 0x0;
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inline std::ptrdiff_t m_iHealth = 0x0;
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inline std::ptrdiff_t m_hPlayerPawn = 0x0;
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inline std::ptrdiff_t m_sSanitizedPlayerName = 0x0;
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inline std::ptrdiff_t m_iTeamNum = 0x0;
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}
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}
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@@ -118,5 +118,7 @@ namespace config {
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std::ofstream output(file_path);
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output << std::setw(4) << data << std::endl;
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output.close();
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utils.update_console_title();
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}
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}
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@@ -1,5 +1,6 @@
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#pragma once
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#include <fstream>
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#include "utils.h"
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#include "json.hpp"
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#include "auto_updater.hpp"
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@@ -16,7 +17,6 @@ struct RGB {
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}
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};
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namespace config {
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const std::string file_path = "config.json";
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@@ -33,9 +33,9 @@ namespace config {
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inline bool show_extra_flags = false;
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inline RGB esp_box_color_team = { 75, 175, 75 };
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inline RGB esp_box_color_enemy = { 175, 75, 75 };
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inline RGB esp_box_color_enemy = { 225, 75, 75 };
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inline RGB esp_skeleton_color_team = { 75, 175, 75 };
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inline RGB esp_skeleton_color_enemy = { 175, 75, 75 };
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inline RGB esp_skeleton_color_enemy = { 225, 75, 75 };
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inline RGB esp_name_color = { 75, 75, 175 };
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inline RGB esp_distance_color = { 75, 75, 175 };
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}
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@@ -0,0 +1,14 @@
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#include "utils.h"
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void Utils::update_console_title() {
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std::string title = "cs2-external-esp";
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config::show_box_esp ? title += " | Box: [O]" : title += " | Box: [X]";
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config::show_skeleton_esp ? title += " | Skeleton: [O]" : title += " | Skeleton: [X]";
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config::show_head_tracker ? title += " | Head Tracker: [O]" : title += " | Head Tracker: [X]";
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config::team_esp ? title += " | Team: [O]" : title += " | Team: [X]";
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config::automatic_update ? title += " | Auto Update: [O]" : title += " | Auto Update: [X]";
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config::show_extra_flags ? title += " | Flags: [O]" : title += " | Flags: [X]";
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SetConsoleTitle(title.c_str());
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}
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@@ -0,0 +1,13 @@
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#pragma once
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#include <windows.h>
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#include <string>
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#include "config.hpp"
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class Utils {
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private:
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public:
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void update_console_title();
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};
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inline Utils utils;
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